Fedijam 6: Cut Budget Edition \
Friday 20:00 UTC -> Sunday 24:00 \
Your game goes here: \
Talking goes here: \
Post crazy theme suggestions in comments or reply here: \
Also [the organiser is looking for assistance with some parts of the jam](https://mastodon.technology/@houkimenator/108475414550010065)
cross-posted from: https://lemmy.ml/post/233881
> A lot of games use bitmap graphics. I have noticed that this results in textures becoming blurry when the mode is viewed up close.
> This makes me wonder if vector graphics, like [Scalable Vector Graphics](https://wikipedia.org/wiki/Scalable_Vector_Graphics) could help with the issue; vector graphics are designed to render in shapes, therefore the texture wouldn't become blurry.
> Vector graphics would, of course, not do well with pictures that have a ton of detail; but it could be more useful in HUDs and icon textures.
Godot's ui system is really hit or miss imo. It was really frustrating to make it work how I wanted to adapt to screen size, but everything is working nice now.
I have a system now that creates these item icons at runtime for each individual. This will be important in the future, but right now not so useful as each item of the same material should share a resource so as not to be wasteful. I'll have to work on that.
I really like how this looks.
cross-posted from: https://fapsi.be/post/7288
> Making games in a week, using federated spaces to organize.
> Failing, recovering, learning to game design and to use network in games (of course, focusing on federation and fediverse).
> Join for fun, exp, teammates and feedback \^-\^
> (one can join up until Dec 5 when submissions close. 1-day or 3-day submissions are ok!)
> Our Matrix room:
> Masto announcement (boosts are welcome!):
> Vote for a theme! (vote closes on jam start):
All the New Stuff I've been adding to Moloch has finally reached that point in time where I'm pretty sure it's stable enough to be actually used in like, real runs, done by real Moloch players.
This version adds sound effects, new spell modifiers, achievements, a complete overhaul of the main menu, One (1) necessary optimization to the minimap, and a bunch of other fixes and smaller features.