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32bit Spring Cleaning Jam!

Spring Cleaning is the third 32-bit jam, a game jam all about recreating the look and feel of the first 32-bit consoles, Sega Saturn, PS1, etc. Revive an old project, or start something new, all are welcome!..




The Consequence of the Missing References

It’s been quite a while now since we last used PVS-Studio, an excellent static code analysis tool, on UE4. So we fired it up - not expecting much, to be honest, as the last time we ran the tool, UE4 was looking pretty clean. With a mixture of pulling across our recommended changes and making fixes t…


Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn’t pass it up and checked the project by PVS-Studio…



LibreJam Theme Subnautical

The bimonthly game jam for libre games, LibreJam! …



Have you ever wondered which type of project demonstrates higher code quality – open-source or proprietary? Our blog posts may seem to suggest that bugs tend to concentrate in open-source projects. But that’s not quite true. Bugs can be found in any project, no matter the manner of storage. As for t…


Liveoverflow made a hacking game. In this video he shares his first steps with Unity and goes more general into learning something new and the downsides of capitalism (lol)…


The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay spec…


Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code. Most independent developers and even studios can’t afford the amounts of resources available to large companies to spend on testing and long debugging. And …

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Just before the release of the “Amnesia: Rebirth” game, the vendor “Fractional Games” opened the source code of the legendary “Amnesia: The Dark Descent” and its sequel “Amnesia: A Machine For Pigs”. Why not use the static analysis tool to see what dreadful mistakes are hidden in the inside of these…


PVS-Studio & GameDev

We have classified our blog posts in several topics. Speaking of which, I suggest reading these articles on open source game projects and game engines checks…

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Gamedev Coop

Hello, over on r/socialistprogrammers there has been a lot of talks of coops lately. Myself and at least one other person have been courting the idea of starting a gamedev coop with socialist ideals. We are still in the planning phase, and if you’d like to be involved, send us an IRC message at irc…

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Gamedev Coop

This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The article describes the analysis process, project features, and warnings that PVS-Studio has issued. And, of course,…



The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of fou…


When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI, and so on. Increasing the efficiency of project analysis under Unity is also one of our priority goals. …


Game Development
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