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Cake day: June 9th, 2023

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  • I just launched a new instance on a Pi the other day. I wasn’t able to use the docker-compose as-is and I had to browse dockerhub to find the highest tags that support arm64 but it’s mostly working. I didn’t have to edit anything other than modifying the docker-compose btw.

    Not necessarily relevant but the main problem I’m still running into is that I can download posts from other instances but comments, up votes, etc… are all still showing 0. No new posts have downloaded yet either. But I suspect that that’s because I haven’t exposed my instance outside of my lan yet.

    I can share the relevant parts of my docker-compose later today once I have access to my Pi again.


  • This link is targeted mostly for developers: https://developer.android.com/google/play/requirements/64-bit#:~:text=Look within the lib folder,you have 32-bit libraries.

    But 32 vs 64 bit really only affects apps running native code. Most game engines already support x64 so I would hope games are already compliant, unless they haven’t been updated in the last 4-5+ years. Other apps that just use the NDK or otherwise are running native code could be a problem but I would assume that there’s x64 support for most of their dependencies so they should be fine. They might have to just push a new update but I suspect that they already added support for x64 awhile ago.

    If you’re a bit tech savvy though, you could download Android Studio and follow that guide in the link to analyze any APK and verify that a given app will still work before upgrading to 14. You obviously won’t be able to covert it to x64 but you can at least see what architectures any given app supports.