• 1 Post
  • 27 Comments
Joined 2 months ago
cake
Cake day: March 31st, 2024

help-circle



  • I loved DA:O. It was far from perfect, but at the time it was the closest we could get to a spiritual successor to Baldur’s Gate, Neverwinter Nights, and Icewind Dale - dark fantasy, tactical combat, and a decent story.

    Then DA 2 came along and it felt like an entirely different series. I didn’t get it at the time because of how simplified and arcadey it looked. I picked it up on some deep sale and got bored of it pretty quickly.

    DA:I seemed to be trending back in the right direction with a bit more tactical combat. I never finished it but it was decent enough on a sale. This looks like they doubled down on DA 2 here and…meh.

    Doubtful I would have gotten it anyway since it’s EA but I would have loved to have been proven wrong.







  • Been rocking Pop! with a 3080 for about 3 months with only a few minor gripes. Darktide had some weird tiny lag in it somewhere that I couldn’t nail down but every other game I’ve played has worked just fine. And for some reason if I connect to mullvad using their app before opening Firefox, it’ll lag out for 10-15 secs.

    Everything else has been rock solid. I’d prefer KDE to Gnome, but with Dash to Panel, the Pop Gnome is good enough for now. Cosmic should be out relatively soon. I tinkered with Nobara and KDE plasma 6 for a few days but it was nowhere near as stable, so I came right back to Pop.







  • The “small” games that inspired, if not invented it were Doom and D&D. There was a Doom map called Fortress where you’d attack each other’s base and the further you’d progress into your opponent’s base, the better weapons it’d unlock for them to use.

    A few guys in Australia combined the ideas in a Quake mod called Quake Team Fortress. Then they got hired at Valve to remake it on the Half Life engine as Team Fortress Classic.