• wazzupdog
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    11 months ago

    The day night cycle is about the only mechanic (and headbutting trees) in gen 2 that 3 lacked, but 3 made up for those lacking features with all the other cool stuff like hidden bases and a much richer story (and better puzzles in the gyms[looking at you lt.surge gym…]) Also, gen 1 got a remake on the gba. Gen 1 has it’s charm, i grew up playing it but it’s a buggy mess and has lots of issues(psychic types being absolutely unstoppable due to basically no weaknesses being programmed in)

    • GinAndJuche@hexbear.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      11 months ago

      What did gen 3 add other than contests and bases (which were only a multiplayer thing really)?

      Agreed on the puzzles though, that’s a good point.

      • wazzupdog
        link
        fedilink
        English
        arrow-up
        4
        ·
        11 months ago

        The berry growth(and ability to plant specific berries). Better bicycles… way better balance for mon types. The addition of “abilities” was pretty big too, imo. Need i go on?

        • GinAndJuche@hexbear.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          11 months ago

          Balance? Fire was very balanced in gen 3.

          Berries and bikes, were kinda just there. I can see how people liked them though.

          abilities just made competitive play worse because Nintendo actually expects people to grind out catching/breeding perfect EV and depending on the moon with hidden ability.

          I guess we just disagree on what additions are good.