Day 14: Parabolic Reflector Dish

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  • Gobbel2000@feddit.de
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    11 months ago

    Rust

    The trick for part 2 is obviously to check when the pattern repeats itself and then jump ahead to 1000000000.

    My code allocates an entire new grid for every tilt, some in-place procedure would probably be more efficient in terms of memory, but this seems good enough.

  • Leo Uino@lemmy.sdf.org
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    11 months ago

    Haskell

    A little slow (1.106s on my machine), but list operations made this really easy to write. I expect somebody more familiar with Haskell than me will be able to come up with a more elegant solution.

    Nevertheless, 59th on the global leaderboard today! Woo!

    Solution
    import Data.List
    import qualified Data.Map.Strict as Map
    import Data.Semigroup
    
    rotateL, rotateR, tiltW :: Endo [[Char]]
    rotateL = Endo $ reverse . transpose
    rotateR = Endo $ map reverse . transpose
    tiltW = Endo $ map tiltRow
      where
        tiltRow xs =
          let (a, b) = break (== '#') xs
              (os, ds) = partition (== 'O') a
              rest = case b of
                ('#' : b') -> '#' : tiltRow b'
                [] -> []
           in os ++ ds ++ rest
    
    load rows = sum $ map rowLoad rows
      where
        rowLoad = sum . map (length rows -) . elemIndices 'O'
    
    lookupCycle xs i =
      let (o, p) = findCycle 0 Map.empty xs
       in xs !! if i < o then i else (i - o) `rem` p + o
      where
        findCycle i seen (x : xs) =
          case seen Map.!? x of
            Just j -> (j, i - j)
            Nothing -> findCycle (i + 1) (Map.insert x i seen) xs
    
    main = do
      input <- lines <$> readFile "input14"
      print . load . appEndo (tiltW <> rotateL) $ input
      print $
        load $
          lookupCycle
            (iterate (appEndo $ stimes 4 (rotateR <> tiltW)) $ appEndo rotateL input)
            1000000000
    

    42.028 line-seconds

  • cvttsd2si@programming.dev
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    11 months ago

    Scala3

    type Grid = List[List[Char]]
    
    def tiltUp(a: Grid): Grid = 
        @tailrec def go(c: List[Char], acc: List[Char]): List[Char] =
            def shifted(c: List[Char]) = 
                val (h, t) = c.splitAt(c.count(_ == 'O'))
                h.map(_ => 'O') ++ t.map(_ => '.') ++ acc
            val d = c.indexOf('#')
            if d == -1 then shifted(c) else go(c.slice(d + 1, c.size), '#'::shifted(c.slice(0, d)))
            
        a.map(go(_, List()).reverse)
    
    def weight(a: Grid): Long = a.map(d => d.zipWithIndex.filter((c, _) => c == 'O').map(1 + _._2).sum).sum
    def rotateNeg90(a: Grid): Grid = a.reverse.transpose
    def runCycle = Seq.fill(4)(tiltUp andThen rotateNeg90).reduceLeft(_ andThen _)
    
    def stateAt(target: Long, a: Grid): Grid =
        @tailrec def go(cycle: Int, state: Grid, seen: Map[Grid, Int]): Grid =
            seen.get(state) match
                case Some(i) => if (target - cycle) % (cycle - i) == 0 then state else go(cycle + 1, runCycle(state), seen)
                case None => go(cycle + 1, runCycle(state), seen + (state -> cycle))
        
        go(0, a, Map())
    
    def toColMajorGrid(a: List[String]): Grid = rotateNeg90(a.map(_.toList))
    
    def task1(a: List[String]): Long = weight(tiltUp(toColMajorGrid(a)))
    def task2(a: List[String]): Long = weight(stateAt(1_000_000_000, toColMajorGrid(a)))
    
  • sjmulder@lemmy.sdf.org
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    11 months ago

    C

    Chose not to do transposing/flipping or fancy indexing so it’s rather verbose, but it’s also clear and (I think) fast. I also tried to limit the number of search steps by keeping two cursors in the current row/col, rather than shooting a ray every time.

    Part 2 immediately reminded me of that Tetris puzzle from day 22 last year so I knew how to find and apply the solution. State hashes are stored in an array and (inefficiently) scanned until a loop is found.

    One direction of the shift function:

    /*
     * Walk two cursors i and j through each column x. The i cursor
     * looks for the first . where an O can go. The j cursor looks
     * ahead for O's. When j finds a # we start again beyond it.
     */
    for (x=0; x<w; x++)
    for (i=0, j=1; i<h && j<h; )
    	if (j <= i) j = i+1;
    	else if (g[j][x] == '#') i = j+1;
    	else if (g[j][x] != 'O') j++;
    	else if (g[i][x] != '.') i++;
    	else { g[i++][x] = 'O'; g[j++][x] = '.'; vis14_emit(); }
    

    The main loop:

    for (nleft = 1*1000*1000*1000; nleft; nleft--) {
    	shift_all();
    
    	if (!period) {
    		assert(nhist < (int)LEN(hist));		
    		hist[nhist++] = hash_grid();
    
    		for (i=0; i<nhist-1; i++)
    			if (hist[i] == hist[nhist-1]) {
    				period = nhist-1 - i;
    				nleft = nleft % period;
    				break;
    			}
    	}
    }
    

    Full solution: https://github.com/sjmulder/aoc/blob/master/2023/c/day14.c

  • LeixB@lemmy.world
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    11 months ago

    Haskell

    Managed to do part1 in one line using ByteString operations:

    import Control.Monad
    import qualified Data.ByteString.Char8 as BS
    
    part1 :: IO Int
    part1 =
      sum
        . ( BS.transpose . BS.split '\n'
              >=> fmap succ
              . BS.elemIndices 'O' . BS.reverse . BS.intercalate "#"
              . fmap (BS.reverse . BS.sort) . BS.split '#'
          )
        &lt;$> BS.readFile "inp"
    

    Part 2

    {-# LANGUAGE NumericUnderscores #-}
    
    import qualified Data.ByteString.Char8 as BS
    import qualified Data.Map as M
    import Relude
    
    type Problem = [ByteString]
    
    -- We apply rotation so that north is to the right, this makes
    -- all computations easier since we can just sort the rows.
    parse :: ByteString -> Problem
    parse = rotate . BS.split '\n'
    
    count :: Problem -> [[Int]]
    count = fmap (fmap succ . BS.elemIndices 'O')
    
    rotate, move, rotMov, doCycle :: Problem -> Problem
    rotate = fmap BS.reverse . BS.transpose
    move = fmap (BS.intercalate "#" . fmap BS.sort . BS.split '#')
    rotMov = rotate . move
    doCycle = rotMov . rotMov . rotMov . rotMov
    
    doNcycles :: Int -> Problem -> Problem
    doNcycles n = foldl' (.) id (replicate n doCycle)
    
    findCycle :: Problem -> (Int, Int)
    findCycle = go 0 M.empty
      where
        go :: Int -> M.Map Problem Int -> Problem -> (Int, Int)
        go n m p =
          let p' = doCycle p
           in case M.lookup p' m of
                Just n' -> (n', n + 1)
                Nothing -> go (n + 1) (M.insert p' n m) p'
    
    part1, part2 :: ByteString -> Int
    part1 = sum . join . count . move . parse
    part2 input =
      let n = 1_000_000_000
          p = parse input
          (s, r) = findCycle p
          numRots = s + ((n - s) `mod` (r - s - 1))
       in sum . join . count $ doNcycles numRots p
    
  • hades@lemm.ee
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    3 months ago

    Python

    import numpy as np
    
    from .solver import Solver
    
    
    def _tilt(row: list[int], reverse: bool = False) -> list[int]:
      res = row[::-1] if reverse else row[:]
      rock_x = 0
      for x, item in enumerate(res):
        if item == 1:
          rock_x = x + 1
        if item == 2:
          if rock_x &lt; x:
            res[rock_x] = 2
            res[x] = 0
          rock_x += 1
      return res[::-1] if reverse else res
    
    class Day14(Solver):
      data: np.ndarray
    
      def __init__(self):
        super().__init__(14)
    
      def presolve(self, input: str):
        lines = input.splitlines()
        self.data = np.zeros((len(lines), len(lines[0])), dtype=np.int8)
        for x, line in enumerate(lines):
          for y, char in enumerate(line):
            if char == '#':
              self.data[x, y] = 1
            elif char == 'O':
              self.data[x, y] = 2
    
      def solve_first_star(self) -> int:
        for y in range(self.data.shape[1]):
          self.data[:, y] = _tilt(self.data[:, y].tolist())
        return sum((self.data.shape[0] - x) * (self.data[x] == 2).sum() for x in range(self.data.shape[0]))
    
      def solve_second_star(self) -> int:
        seen = {}
        order = []
        for i in range(1_000_000_000):
          order += [self.data.copy()]
          s = self.data.tobytes()
          if s in seen:
            loop_size = i - seen[s]
            remainder = (1_000_000_000 - i) % loop_size
            self.data = order[seen[s] + remainder]
            break
          seen[s] = i
          for y in range(self.data.shape[1]):
            self.data[:, y] = _tilt(self.data[:, y].tolist())
          for x in range(self.data.shape[0]):
            self.data[x, :] = _tilt(self.data[x, :].tolist())
          for y in range(self.data.shape[1]):
            self.data[:, y] = _tilt(self.data[:, y].tolist(), reverse=True)
          for x in range(self.data.shape[0]):
            self.data[x, :] = _tilt(self.data[x, :].tolist(), reverse=True)
        return sum((self.data.shape[0] - x) * (self.data[x] == 2).sum() for x in range(self.data.shape[0]))
    

    33.938 line-seconds (ranks 3rd hardest after days 8 and 12 so far).

    • Barsukis
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      11 months ago

      If you use numpy you could just take advantage of np.rot90 function to do the tilting for you:)

  • mykl@lemmy.world
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    11 months ago

    Dart

    Big lump of code. I built a general slide function which ended up being tricksy in order to visit rocks in the correct order, but it works.

    int hash(List> rocks) =>
        (rocks.map((e) => e.join('')).join('\n')).hashCode;
    
    /// Slide rocks in the given (vert, horz) direction.
    List> slide(List> rocks, (int, int) dir) {
      // Work out in which order to check rocks for most efficient movement.
      var rrange = 0.to(rocks.length);
      var crange = 0.to(rocks.first.length);
      var starts = [
        for (var r in (dir.$1 == 1) ? rrange.reversed : rrange)
          for (var c in ((dir.$2 == 1) ? crange.reversed : crange)
              .where((c) => rocks[r][c] == 'O'))
            (r, c)
      ];
    
      for (var (r, c) in starts) {
        var dest = (r, c);
        var next = (dest.$1 + dir.$1, dest.$2 + dir.$2);
        while (next.$1.between(0, rocks.length - 1) &amp;&amp;
            next.$2.between(0, rocks.first.length - 1) &amp;&amp;
            rocks[next.$1][next.$2] == '.') {
          dest = next;
          next = (dest.$1 + dir.$1, dest.$2 + dir.$2);
        }
        if (dest != (r, c)) {
          rocks[r][c] = '.';
          rocks[dest.$1][dest.$2] = 'O';
        }
      }
      return rocks;
    }
    
    List> oneCycle(List> rocks) =>
        [(-1, 0), (0, -1), (1, 0), (0, 1)].fold(rocks, (s, t) => slide(s, t));
    
    spin(List> rocks, {int target = 1}) {
      var cycle = 1;
      var seen = {};
      while (cycle != target) {
        rocks = oneCycle(rocks);
        var h = hash(rocks);
        if (seen.containsKey(h)) {
          var diff = cycle - seen[h]!;
          var count = (target - cycle) ~/ diff;
          cycle += count * diff;
          seen = {};
        } else {
          seen[h] = cycle;
          cycle += 1;
        }
      }
      return weighting(rocks);
    }
    
    parse(List lines) => lines.map((e) => e.split('').toList()).toList();
    
    weighting(List> rocks) => 0
        .to(rocks.length)
        .map((r) => rocks[r].count((e) => e == 'O') * (rocks.length - r))
        .sum;
    
    part1(List lines) => weighting(slide(parse(lines), (-1, 0)));
    
    part2(List lines) => spin(parse(lines), target: 1000000000);
    
  • janAkali@lemmy.one
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    11 months ago

    Nim

    Part 1: I made the only procedure - to roll rocks to the right. First, I rotate input 90 degrees clockwise. Then roll rocks in each row. To roll a row of rocks - I scan from right to left, until I find a rock and try to find the most right available position for it. Not the best approach, but not the worst either.
    Part 2: To do a cycle I use the same principle as part 1: (rotate clockwise + roll rocks right) x 4 = 1 cycle. A trillion cycles would obviously take too long. Instead, I cycle the input and add every configuration to a hashTable and once we reach a full copy of one of previous cycles - it means we’re in a loop. And then finding out in what configuration rocks will be after trillion steps is easy with use of a modulo.

    Total Runtime: 60ms relatively slow today =(
    Puzzle rating: 7/10
    Code: day_14/solution.nim

  • cacheson@kbin.social
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    11 months ago

    Nim

    Getting caught up slowly after spending way too long on day 12. I’ll be busy this weekend though, so I’ll probably fall further behind.

    Part 2 looked daunting at first, as I knew brute-forcing 1 billion iterations wouldn’t be practical. I did some premature optimization anyway, pre-calculating north/south and east/west runs in which the round rocks would be able to travel.

    At first I figured maybe the rocks would eventually reach a stable configuration, so I added a check to detect if the current iteration matches the previous one. It never triggered, so I dumped some of the grid states and it became obvious that there was a cycle occurring. I probably should have guessed this in advance. The spin cycle is effectively a pseudorandom number generator, and all PRNGs eventually cycle. Good PRNGs have a very long cycle length, but this one isn’t very good.

    I added a hash table, mapping the state of each iteration to the next one. Once a value is added that already exists in the table as a key, there’s a complete cycle. At that point it’s just a matter of walking the cycle to determine it’s length, and calculating from there.

  • capitalpb@programming.dev
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    11 months ago

    The first part was simple enough. Adding in the 3 remaining tilt methods for star 2 was also simple enough, and worked just how I figured it would. Tried the brute force solution first, but realized it was going to take a ridiculous amount of time and went back to figure out an algorithm. It was simple enough to guess that it would hit a point where it just repeats infinitely, but actually coding out the math to extrapolate that took way more time than I want to admit. Not sure why I struggled with it so much, but after some pen and paper mathing, I essentially got there. Ended up having to subract 1 from this calculation, and either I’m just missing something or am way too tired, because I don’t know why it’s one less than what I thought it would be, but it works so who am I to complain.

    https://github.com/capitalpb/advent_of_code_2023/blob/main/src/solvers/day14.rs

    use crate::Solver;
    
    #[derive(Debug)]
    struct PlatformMap {
        tiles: Vec>,
    }
    
    impl PlatformMap {
        fn from(input: &amp;str) -> PlatformMap {
            PlatformMap {
                tiles: input.lines().map(|line| line.chars().collect()).collect(),
            }
        }
    
        fn load(&amp;self) -> usize {
            self.tiles
                .iter()
                .enumerate()
                .map(|(row, tiles)| {
                    tiles.iter().filter(|tile| *tile == &amp;'O').count() * (self.tiles.len() - row)
                })
                .sum()
        }
    
        fn tilt_north(&amp;mut self) {
            for row in 1..self.tiles.len() {
                for col in 0..self.tiles[0].len() {
                    if self.tiles[row][col] != 'O' {
                        continue;
                    }
    
                    let mut new_row = row;
                    for check_row in (0..row).rev() {
                        if self.tiles[check_row][col] == '.' {
                            new_row = check_row;
                        } else {
                            break;
                        }
                    }
    
                    self.tiles[row][col] = '.';
                    self.tiles[new_row][col] = 'O';
                }
            }
        }
    
        fn tilt_west(&amp;mut self) {
            for col in 1..self.tiles[0].len() {
                for row in 0..self.tiles.len() {
                    if self.tiles[row][col] != 'O' {
                        continue;
                    }
    
                    let mut new_col = col;
                    for check_col in (0..col).rev() {
                        if self.tiles[row][check_col] == '.' {
                            new_col = check_col;
                        } else {
                            break;
                        }
                    }
    
                    self.tiles[row][col] = '.';
                    self.tiles[row][new_col] = 'O';
                }
            }
        }
    
        fn tilt_south(&amp;mut self) {
            for row in (0..(self.tiles.len() - 1)).rev() {
                for col in 0..self.tiles[0].len() {
                    if self.tiles[row][col] != 'O' {
                        continue;
                    }
    
                    let mut new_row = row;
                    for check_row in (row + 1)..self.tiles.len() {
                        if self.tiles[check_row][col] == '.' {
                            new_row = check_row;
                        } else {
                            break;
                        }
                    }
    
                    self.tiles[row][col] = '.';
                    self.tiles[new_row][col] = 'O';
                }
            }
        }
    
        fn tilt_east(&amp;mut self) {
            for col in (0..(self.tiles[0].len() - 1)).rev() {
                for row in 0..self.tiles.len() {
                    if self.tiles[row][col] != 'O' {
                        continue;
                    }
    
                    let mut new_col = col;
                    for check_col in (col + 1)..self.tiles[0].len() {
                        if self.tiles[row][check_col] == '.' {
                            new_col = check_col;
                        } else {
                            break;
                        }
                    }
    
                    self.tiles[row][col] = '.';
                    self.tiles[row][new_col] = 'O';
                }
            }
        }
    }
    
    pub struct Day14;
    
    impl Solver for Day14 {
        fn star_one(&amp;self, input: &amp;str) -> String {
            let mut platform_map = PlatformMap::from(input);
            platform_map.tilt_north();
            platform_map.load().to_string()
        }
    
        fn star_two(&amp;self, input: &amp;str) -> String {
            let mut platform_map = PlatformMap::from(input);
            let mut map_history: Vec>> = vec![];
    
            for index in 0..1_000_000_000 {
                platform_map.tilt_north();
                platform_map.tilt_west();
                platform_map.tilt_south();
                platform_map.tilt_east();
    
                if let Some(repeat_start) = map_history
                    .iter()
                    .position(|tiles| tiles == &amp;platform_map.tiles)
                {
                    let repeat_length = index - repeat_start;
                    let delta = (1_000_000_000 - repeat_start) % repeat_length;
                    let solution_index = repeat_start + delta - 1;
    
                    return PlatformMap {
                        tiles: map_history[solution_index].clone(),
                    }
                    .load()
                    .to_string();
                }
    
                map_history.push(platform_map.tiles.clone());
            }
    
            platform_map.load().to_string()
        }
    }