Nothing frustrates me more than not being able to pause for no seemingly good reason. I’m playing Wild Hearts right now and even though I never play online I cannot pause for some reason. To simulate pausing, I can turn off the xbox and the quick resume feature makes it look like the game was paused when I turn the console back on.

Other games guilty of this are Fromsoft games: Dark Souls, Elden Ring and so on.

Obviously all of these games have an online component. Not allowing pausing when this component is activated makes sense. But if I am playing completely online why cannot I pause? In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad? When stuff comes up in the middle crucial moments it frustrates me a lot.

  • In Soulslike the worst exploit I can think of is switching equipment on the fly but is that really that bad

    in that case they can implement a pause screen that’s only a pause screen, not allowing the user to do anything but unpause 😐

    it’s understandable if you’re using a game engine that doesn’t support it (e.g. your own engine), but I can’t think of it as anything other than a design flaw

    • Amaltheamannen
      link
      fedilink
      arrow-up
      6
      ·
      11 months ago

      The basic feature required is to support multiple game states, there’s no reason not to have that apart from incompetence.

    • ProfessorOwl_PhD [any]@hexbear.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      I’m pretty certain that the Prepare To Die edition of DS1 had seperate pause and inventory buttons, so I don’t see why other games wouldn’t be able to do it.