• Melmi@lemmy.blahaj.zone
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    1 year ago

    The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

    I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.

    • Godnroc@lemmy.world
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      1 year ago

      Or when Karlach hit me with the “I thought we really had something there, but I guess not.” At the start of act 3 that made me save scum, fix it, and put an indefinite hold on playing.

        • Godnroc@lemmy.world
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          1 year ago

          You advance relationships during long rests, but I wasn’t taking them. Because I never reached the next relationship milestone before the next act, I instead had a cutscene where the character, Karlach, laments the lost connection despite the fact I was very much into them.

          • Nepenthe@kbin.social
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            1 year ago

            Can happen just the same with Astarion. He’s perfectly fine being in a relationship with you if you never turn him down, but
            [SPOILER paragraph because the tag won’t work]:

            whether he means a damn thing he says is completely dependent on one single camp scene. If you rest enough with a sufficiently progressed relationship, he’ll confess that he meant to use you as a shield and accidentally fell in love. If you progress to Act 3 without the confession, you get a cruel speech about how easy it was, and he doesn’t know why you’re so shocked (“It’s what I DO.”)

            …end spoiler. Someone needs to explain the hieroglyphics of that tag to me.

            It’s a pitfall of theirs, and as intrusive as it would have been to keep the exhaustion meter they originally had, removing the mechanic entirely is too destructive. It makes hoarding camp supplies laughably easy and results in too much missed content.

            Maybe a notification marker of some sort reminding the player would be enough. Maybe it wouldn’t, because “Boy am I tired” is just something my party members say sometimes and it was easy enough to ignore without any clear punishment for doing so.

            But they really need to reinstate something.

          • JackbyDev@programming.dev
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            1 year ago

            This game is such trash and everyone puts it in a pedestal. Everyone acts like it is a perfect thing beyond criticism.

              • JackbyDev@programming.dev
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                1 year ago

                It has a mountain of bugs and annoyances and whole the dialogue and voice acting are great it doesn’t excuse anything.

    • IMongoose@lemmy.world
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      1 year ago

      But also, if you rest too much you miss things. I wish it would warn you for some stuff, hopefully there will be a mod for it.

      • edgemaster72@lemmy.world
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        1 year ago

        You under rest? Believe it or not, miss things. You rest too much, also miss things. Underrest, overrest. We have the best party in the world, because of rest.

    • AwkwardLookMonkeyPuppet@lemmy.world
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      1 year ago

      Sometimes it forces you to long rest. I had just long rested, used my last scroll of mage armor on my bard, tried to head out, and it wouldn’t let me leave camp. It forced me to long rest again to trigger the cut scene with the dragon rider dude at the end of the mountain pass.

      • teft@startrek.website
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        1 year ago

        Even more bullshit is when you come upon Elminster and he wants to rest, lets go you say. Then after the long rest the game wants you tjo long rest literally 15 meters after Elminster since you transition to act 2. Luckily you don’t have to spend resources for that rest but still…

        • AwkwardLookMonkeyPuppet@lemmy.world
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          1 year ago

          That’s the exact part of the game I was talking about. I had just rested, then the Elmenster thing happened, then the dragon rider dude. That’s a lot of sleepy time!

        • JackbyDev@programming.dev
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          1 year ago

          Wait where the hell is Elminster? In act 1?? Did I fucking permanently miss a companion because I failed a DC 10 strength check and despite scouring act 1 before going to act 2 I didn’t find Elminster?

          • teft@startrek.website
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            1 year ago

            Elminster doesn’t end up as a companion. He is in the mountain pass before act 2 and you need to have recruited Gale. You probably took the underdark route in which he doesn’t show up.

          • Takios@feddit.de
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            1 year ago

            Elminster is either in the area directly after using the elevator in Grymforge or in front of the entrance to the Shadowlands in the Mountain Pass. He’s not a companion though but progresses Gale’s personal quest.

    • teft@startrek.website
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      1 year ago

      Tactician it’s hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

      • Melmi@lemmy.blahaj.zone
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        1 year ago

        I’ve never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I’m a loot gremlin that picks up everything that isn’t nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

          • Melmi@lemmy.blahaj.zone
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            1 year ago

            Yeah, I figured that out eventually, but then I have to remember to go back to camp and pick up the dozens of mundane shortswords I sent to camp and sell them

            • snooggums@kbin.social
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              1 year ago

              I love that you can just flip back and forth to the camp to load up and sell those shorts words, although it is a bit tedious.

    • JackbyDev@programming.dev
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      1 year ago

      Warlocks suffer again. This is why I think 4e’s style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn’t necessarily good game design. I’ve literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don’t want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)