• froggers@lemmy.world
      link
      fedilink
      English
      arrow-up
      48
      arrow-down
      7
      ·
      1 year ago

      don’t judge until you’ve seen the dynamic cloth physics! that is what everyone wants, right?

      • Lucidlethargy@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        2
        ·
        1 year ago

        I actually will only play a game with realistic sweat and tears. Oh, they are hard at work on that?! Well FINALLY, I’m SO fucking glad. Thank you SO much, Robert’s Space Industries. You guys are definitely NOT complete hacks.

      • Khrux@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        1 year ago

        I paid for star citizen a decade ago and honestly enjoyed it enough for about 2 days. It always felt exciting to see how ahead they were of early Xbox 1 / PS4 games in their scope with volumetric effects etc.

        The trouble is, 90% of their innovative content has been long overtook by general game progression, they’re making a game that could have probably launched with the PS5 and been innovative and are already falling behind there. I genuinely believe that they were Innovating their game slowly over time and there were amazing things in the works, but they missed the moment that it was exciting and new by so many years.

    • SSTF@lemmy.world
      link
      fedilink
      English
      arrow-up
      27
      arrow-down
      3
      ·
      edit-2
      1 year ago

      I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.

      All of that is intuitive to me to understand.

      Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.

      Star Citizen is like the perfect storm of these elements.

      • dustyData@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        1 year ago

        If you don’t know what you want except a nebulous dream, you can’t tell that you’re dissatisfied with what you actually have, and don’t realize that what you’re doing isn’t actually getting you anything. This applies to both the devs and the fans.

      • sebinspace@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        5
        ·
        1 year ago

        Think part of it is that Chris Robert’s comes from a time when games couldn’t be patched.

        • SSTF@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          3
          ·
          1 year ago

          No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.

          At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.

          • Viper_NZ@lemmy.nz
            link
            fedilink
            English
            arrow-up
            0
            arrow-down
            1
            ·
            1 year ago

            Freelancer was fantastic. It’s what convinced me to back Star Citizen back in 2012.

            • SSTF@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              edit-2
              1 year ago

              I suppose I should have elaborated.

              Chris Roberts begin developing Freelancer with a similar aspiration of total simulation that Star Citizen now promises.

              Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.

              If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.

              • orrk@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                ·
                1 year ago

                ya, now it’s the people who play the game funding it instead of corporate executives, and honestly I think that’s a good thing, look at Elite Dangerous, No man’s sky (even after the patches) or Starfield, sure they might be “completed games” but can’t hold a candle to SC in it’s pre-alpha in terms of gameplay

    • OttoVonNoob@lemmy.ca
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      9
      ·
      1 year ago

      I have a friend who is obsessed with it. I asked him if it was a money laundering scheme. He agreed its the most likely situation.

      • smoothbrain coldtakes@lemmy.ca
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        4
        ·
        1 year ago

        A few of my guildmates play SC as well and they try to get other people to play, but every time an open period happens, the servers always shit the bed with instability and the play experience for the new player is awful.

        It’s so funny trying to hear them rationalize bad servers and inability to do basic things as just part of the experience.

        • orrk@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 year ago

          to be fair, its issue is that they literally have a whole flood of people trying the game, like 70%+ is people just trying the game then

          • wizardbeard@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            1
            ·
            1 year ago

            It’s not like these free play periods are a surprise to them. They are in complete control of how hard their servers get pounded and when.

            • orrk@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              sure, but AWS only has so many servers ready to spin up at any one time