This, but unironically. Games don’t even need such realistic graphics, anyway - I’d much rather play a stylized or even 2d game where the devs focused on mechanics and fun, rather than pretty lights.
Minecraft shaders look great though, especially the rtx one for bedrock. If it was more open source, I’m sure ray tracing would be great to implement into shaders.
Celeste still has really nice lighting in places, imo, but you are right, it all just comes from good colour choice and artistic skill, not some premade graphics option that they flipped on.
This, but unironically. Games don’t even need such realistic graphics, anyway - I’d much rather play a stylized or even 2d game where the devs focused on mechanics and fun, rather than pretty lights.
Minecraft, ULTRAKILL, Undertale, Celeste
all of them some of the best games in my opinion, how many use ray tracing? ZERO.
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i was talking about unmodded java edition.
Minecraft shaders look great though, especially the rtx one for bedrock. If it was more open source, I’m sure ray tracing would be great to implement into shaders.
i was talking about unmodded java edition
Celeste still has really nice lighting in places, imo, but you are right, it all just comes from good colour choice and artistic skill, not some premade graphics option that they flipped on.
fuck graphics all games should be text-based from now on
Zork was the shit.
$ crawl
Text-based minecraft
Right, but then someone will rebuild Minecraft in text-based Minecraft with a 3D rendering engine displayed through ASCII
Sounds doable. Something like 192x108 characters should work great on software rasterizer. For heavy loads you can use paletted mode of GPU.
Half of the shit that is praised today are basically subpar rendered movies with little gameplay elements.
Might aswell play a visual novel and atleast get a good story instead.