• echo64@lemmy.world
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    1 year ago

    And in no other games! Patents aee truely wonderful aren’t they.

    • GreenMario@lemm.ee
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      1 year ago

      We will get like two games out of this before the patent expires cuz Rockstar takes 3 console gens to make 2 games.

      • Echo Dot@feddit.uk
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        1 year ago

        They made GTA V then GTA V again then GTA V again then GTA V for VR, that’s loads of games.

        Rockstar have just innovated by releasing exactly the same game every single generation.

    • BaroqueInMind@kbin.social
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      1 year ago

      Or those gigantic multi million dollar game dev corporations could afford to, you know, pay to license that shit for their own games.

      If they can afford to pay the CEOs millions of dollars for their golden parachute as well as their yearly salary, then they can afford that license.

      If you think a game that doesn’t have that is a failure, then both your expectations as well as that game both deserve to fail.

      • echo64@lemmy.world
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        1 year ago

        Why license endless patents if you can save money by just not doing that

        Greedy ceos is a bad justification for software patents

        • BaroqueInMind@kbin.social
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          1 year ago

          You sound like you need a refresher on basic intellectual property protections and why they are essential.

          • echo64@lemmy.world
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            1 year ago

            Remember when Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent all had to come together and form a super group to develop a royalty free video codec because something as simple as compressing and decompressing video was so god damn patent encumbered by people who just existed to suck money out of everyone.

            Literally, every time software is patented, it ends up being used to screw with everyone, then eventually the patent expires ten years after the software was useful, or we have to waste huge amounts of effort to sideline it.

            You sound like you need a history refresher on patents in the software industry and the disastrous effect that it has had in hurting innovation and consumers and how it is dominated by trolls and squatters.

            • BaroqueInMind@kbin.social
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              1 year ago

              I don’t know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.

              If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?

              • echo64@lemmy.world
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                1 year ago

                Again, look at the history of software patents. Tell me a single time it incentivied innovation and wasn’t just used by patent trolls and wasn’t just a huge waste of time and money for the industry to spend time on.

                I think you are wholey unfamiliar with software patents in general and are just going on some basic guiding principal and I can tell you right now, history has not played out in your idilic description at all and you are just coming off as ignorant on the topic.

                • BaroqueInMind@kbin.social
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                  1 year ago

                  Let’s take a look at countries with no patent laws and compare their innovations that contributed to the rest of the world:

                  East Timor - nothing
                  Suriname - nothing
                  Somalia - nothing
                  Eritrea - nothing
                  Maldives - nothing
                  Marshall Islands - nothing
                  Micronesia - nothing
                  Myanmar - nothing
                  Palau - nothing
                  South Sudan - nothing
                  North Korea - nothing
                  
                  
              • SuddenlyBlowGreen@lemmy.world
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                1 year ago

                I don’t know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.

                If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?

                TIL that open source doesn’t exist.

                • BaroqueInMind@kbin.social
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                  1 year ago

                  TIL that morons here don’t know the difference between software patents and copyright licenses.

  • GreenMario@lemm.ee
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    1 year ago

    I hate this. Same with WB patenting the Nemesis system then not even bothering to milk it.

  • MooseBoys@lemmy.world
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    1 year ago

    They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.

    This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot while running, these two animations are combined - it’s not a separate “shot while running” animation.

    Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.

    Edit: Read the patent. Not only does it describe nothing novel, it doesn’t even document what they did. All it says is basically “we created animation blocks and combine them”. The details are just a bunch of bullshit jargon spew:

    attributes can include conditions, properties, events, flags, graphs, values, references, and variants

      • PrefersAwkward@lemmy.world
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        1 year ago

        I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.

        Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.

        EDIT: Clarity

        • bionicjoey@lemmy.ca
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          1 year ago

          Software patents get away with stupid shit like this all the time. Patent trolls claim they invented a software pattern and then sue everyone who uses it.

    • DumbAceDragon@sh.itjust.works
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      1 year ago

      Not shape keys, but something more akin to Unity’s animation layers. This kinda stuff has been in games for a decade or so.

  • WarmSoda@lemm.ee
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    1 year ago

    Meanwhile at Bethesda:
    Hey look, I figured out how to animate them to look at you! What? Walk naturally? No I don’t have time for that.

  • Tronn4@lemmy.world
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    1 year ago

    We need a video game “taco bell” to take on this stupid “taco John patented taco Tuesday slogan”

  • lorez@lemm.ee
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    1 year ago

    Who cares? Give me great game mechanics. It will be the dated missions with you being always an inch from failure in an open world. Give me another Zelda pls. Or better yet (since I haven’t played it) Horizon Forbidden West.

  • MJKee9@lemmy.world
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    1 year ago

    The Fromsoft locomotion is already perfect for games. People care about good games, not graphics or realism.

    • Psythik@lemm.ee
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      1 year ago

      I don’t know how old you are, but I feel like younger people say this more often than older people.

      As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.

      Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute removed for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.

      • Jwmartin0988@lemmy.world
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        1 year ago

        I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.

        I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.

        • samus12345@lemmy.world
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          1 year ago

          Same. The PS3/360 era was the last one where graphics wowed me. The 2 gens since have been incremental graphically.

      • MJKee9@lemmy.world
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        1 year ago

        I’m likely older than you.

        Edit: why down vote? Were you born in the 60s?

    • Echo Dot@feddit.uk
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      1 year ago

      Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.

      • MJKee9@lemmy.world
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        1 year ago

        I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t think a great looking walking animation is going to move the needle as to a game’s sales.