• MooseBoys@lemmy.world
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    1 year ago

    They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.

    This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot while running, these two animations are combined - it’s not a separate “shot while running” animation.

    Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.

    Edit: Read the patent. Not only does it describe nothing novel, it doesn’t even document what they did. All it says is basically “we created animation blocks and combine them”. The details are just a bunch of bullshit jargon spew:

    attributes can include conditions, properties, events, flags, graphs, values, references, and variants

      • PrefersAwkward@lemmy.world
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        1 year ago

        I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.

        Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.

        EDIT: Clarity

        • bionicjoey@lemmy.ca
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          1 year ago

          Software patents get away with stupid shit like this all the time. Patent trolls claim they invented a software pattern and then sue everyone who uses it.

    • DumbAceDragon@sh.itjust.works
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      1 year ago

      Not shape keys, but something more akin to Unity’s animation layers. This kinda stuff has been in games for a decade or so.