My son has been enthusiastic about video games from a very young age without much prompting. He got locked into Sonic and then Mario and has been very curious about both vintage and modern game systems. Before I actually had kids, I thought I would have this grand retro gamer parent plan of only starting […]
This is a really wholesome article. I think the insights about the simpler game design forcing out unnecessary frustration is really telling especially considering how hard developers try to make games easier and ‘more convenient’ these days. But instead of tackling it through preventing discouragement, its often done by stripping away features and the core parts of a game that make them great (Lets Go Pikachu/Eevee comes to mind) when instead that approach just ends up leaving games feeling a bit… soulless?
This is a really wholesome article. I think the insights about the simpler game design forcing out unnecessary frustration is really telling especially considering how hard developers try to make games easier and ‘more convenient’ these days. But instead of tackling it through preventing discouragement, its often done by stripping away features and the core parts of a game that make them great (Lets Go Pikachu/Eevee comes to mind) when instead that approach just ends up leaving games feeling a bit… soulless?