• nanoUFO@sh.itjust.worksOPM
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    1 year ago

    They are a monopoly because they…provide the best most fair platform. Also why would linux users support ubisoft or epic.

      • Zorque@kbin.social
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        1 year ago

        And yet they charge the same amount…

        Seems they use that as a way to get developers to join them, then guilt consumers into using their less useful platform.

        • Paradoxvoid@aussie.zone
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          1 year ago

          Ironically this is actually an example of Valve using its dominant marketshare to suppress rivals - Steam’s ToS require devs to have equivalent pricing across all storefronts if they want to sell on Steam at all, so making it harder for cheaper storefront cuts to translate to lower prices to consumers, who might otherwise move to a different storefront.

          Devs aren’t going to drop Steam as a store, so they’re stuck.

          • Aosih@lemm.ee
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            1 year ago

            It’s not ideal, but I’d say the reason they require equivalent pricing is, so that people don’t just use Steam as a marketing platform, while diverting all sales to their personal website where they sell the game for $X cheaper.

            • Paradoxvoid@aussie.zone
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              1 year ago

              Yeah I do understand the reasoning and honestly can’t fault them for it - they are a for-profit company after all.

              Doesn’t mean that it’s not a good example of them throwing their weight around (which is admittedly rare).

            • rambaroo@lemmy.world
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              1 year ago

              It’s a perfect example of them abusing their position in the market. But since you’re a valve cultist, you make up a bunch of weak excuses for it. If epic or ms did the same thing you’d blow a gasket.

            • DrQuint@lemm.ee
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              1 year ago

              Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.

          • hedgehog@ttrpg.network
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            1 year ago

            Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

        • Kecessa@sh.itjust.works
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          1 year ago

          The reason it’s the same price on Steam and Epic is that Steam prevents the sale on their platform if the game is sold for cheaper on other platforms…

          I would also gladly increase the developer’s profit instead of the platform’s profit if the price is the same on both as I don’t use all the extra crap that Steam comes with…

            • Kecessa@sh.itjust.works
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              1 year ago

              Oh if you’re talking about exclusives then pricing is all over the place because they have exclusive in all categories (AAA to indie)…

              There’s also more than them in the balance to determine the price at which games sell, 2K games won’t sell the new Borderlands for 60$ while other AAA titles are selling for 70$, they still need to maximise profit and if the market has determined that 70$ is a fair price then so be it.

              Anyway I don’t understand why you wouldn’t want the devs to make more money so they’re able to produce more games instead of the launcher company making more money so they can develop “trading cards” as a way to make even more money.

          • hedgehog@ttrpg.network
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            1 year ago

            Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

        • Kecessa@sh.itjust.works
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          1 year ago

          Which of these features do you actually use and why wouldn’t you want the devs to make more money so they can produce more games that you, as a user, can play?

          • DualPad@lemmy.one
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            1 year ago

            Steam Input for use with my steam controller and playstation controller for gyro controls. Particularly love the dual touchpads for movement and camera controls and extra click inputs over a single joystick click. I can’t deal with default control schemes anymore when it comes to controllers after becoming reliant on the amount of customization Steam Input provides, since it goes beyond a simple remapping with layers, modeshifts, chords, touch menus, action sets, etc.

            Linux support that reduces need to fiddle around with settings and mess with lutris type tools and more devs putting in the time to try to be Steam Deck certified. Even when it doesn’t run well on the Deck for more demanding titles there is still benefit for more powerful systems and future Steam Deck follow up.

            Existence of Steam forums and guides has come in useful for help and has popped up on search results that I wasn’t able to find on pcgamingwiki, so reddit isn’t the main place I need to rely on. Been a way to also try to reach devs without having to use reddit or twitter.

            Steam workshop. I do use nexusmods, moddb, etc. But, sometimes just having it integrated into Steam makes it convenient.

            Other launchers are more like comparing a dumbphone versus a smartphone where if all someone wants to do is make calls and text that is fine, but for those that have become accustomed to Steam launcher features beyond launching games there needs to be more done by competitors. Having to use stuff like GLOSSI to try and utilize Steam Input when using third party launchers, or have to fall back to syncthing to try and sync saves from other launchers when using Steam Deck just makes the lack of Linux and custom controller support apparent.

          • woelkchen@lemmy.world
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            1 year ago

            Which of these features do you actually use and why wouldn’t you want the devs to make more money so they can produce more games that you, as a user, can play?

            In case the question wasn’t targeted at them specifically: Play games on Linux and making sure the actual monopoly of Windows gets broken. Parts of Valve’s revenue goes into open source development, meaning that in the end more developers get paid: https://www.phoronix.com/news/Valve-Upstream-Everything-OSS

            If game developers think the cut is too high, I’d be thrilled to see them distribute their games directly through Flathub: https://docs.flathub.org/docs/for-app-authors/submission/

      • nfntordr@lemmy.world
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        1 year ago

        Only because EGS is trying to take market share, not because of the goodness of their own hearts.