• Paradoxvoid@aussie.zone
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    1 year ago

    Ironically this is actually an example of Valve using its dominant marketshare to suppress rivals - Steam’s ToS require devs to have equivalent pricing across all storefronts if they want to sell on Steam at all, so making it harder for cheaper storefront cuts to translate to lower prices to consumers, who might otherwise move to a different storefront.

    Devs aren’t going to drop Steam as a store, so they’re stuck.

    • Aosih@lemm.ee
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      1 year ago

      It’s not ideal, but I’d say the reason they require equivalent pricing is, so that people don’t just use Steam as a marketing platform, while diverting all sales to their personal website where they sell the game for $X cheaper.

      • Paradoxvoid@aussie.zone
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        1 year ago

        Yeah I do understand the reasoning and honestly can’t fault them for it - they are a for-profit company after all.

        Doesn’t mean that it’s not a good example of them throwing their weight around (which is admittedly rare).

      • rambaroo@lemmy.world
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        1 year ago

        It’s a perfect example of them abusing their position in the market. But since you’re a valve cultist, you make up a bunch of weak excuses for it. If epic or ms did the same thing you’d blow a gasket.

      • DrQuint@lemm.ee
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        1 year ago

        Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.

    • hedgehog@ttrpg.network
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      1 year ago

      Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?