That’s actually a damning thing about it: the company that makes the eternal (pre, because it’s not feature complete) alpha wants it to seem deep and complex as a setting but it’s a lot of aging 90s mall aesthetics and Silicon Valley techbro motifs.
I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.
What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn’t do much research into the project, and it wasn’t very expensive for a gamble to me at the time. I’m unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.
I hope you don’t mean The River™ or the privatized prison gameplay (with janky scripted and fixed-in-place escape route that never changes) for people that dare to pvp.
That’s actually a damning thing about it: the company that makes the eternal (pre, because it’s not feature complete) alpha wants it to seem deep and complex as a setting but it’s a lot of aging 90s mall aesthetics and Silicon Valley techbro motifs.
No, my roleplay is not that deep.
I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.
What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn’t do much research into the project, and it wasn’t very expensive for a gamble to me at the time. I’m unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.
You do you, then.
I hope you don’t mean The River™ or the privatized prison gameplay (with janky scripted and fixed-in-place escape route that never changes) for people that dare to pvp.