First, please bear with some initial context:
I am creating a MUD engine from the ground up. I am nearing the point in development, where I will have to carve out a player/combat system, however I admittedly have zero experience playing TTRPGs. The only understanding I have is of being a player of existing MUDs and RPG computer games.
My understanding is the majority of MUDs are based upon D&D rulesets, occasionally modified to varying degrees. I would personally like a bit of an edge, and model my system after something else.
The engine is geared towards worlds that:
- Encourage solo exploration and survival.
- Have distant sci-fi, cyberpunk, and dystopian themes.
- In addition to equipment, implant, and class bonuses, will incorporate gunplay.
It would be ideal to base off a ruleset that isn’t [[[extremely]]] complex, but also allows for customization and flexibility.
Any suggestions are appreciated, and if there are any further questions, please ask.
Thanks!
EDIT: If anyone is curious about or wants to follow development, here is the github repo.
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