cross-posted from: https://lemmy.ml/post/296994

So that’s why MultiMC removed CurseForge support (in commit 0a827ba70e6ef20187f8507a536d54a8441020dc). (The commiter couldn’t even bother to include the full explanation in the merge commit. This is why I hate GitHub.)

So scummy of CurseForge. They’re also trying to insert ads.[1]


  1. “As we supported Linux, we tried to technically look on how ad monetization would look like on Mac & Linux (something that we didn’t yet have the bandwidth to do).”, Old API deprecation, Linux and Standalone client FAQ ↩︎

    • AmiceseOP
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      1 year ago

      deleted by creator

      • I was more joking about how social relationships built around game modding surpass capitalism at first yet very often get corrupted and dragged back by private ownership, both that which modders bring with them (a.k.a. drama) and ones tangled with some platform rights (like Bethesda’s paid mods and this CF bullshit).

        Though hey, people say modrinth can filter by both game version AND mod loader. Crazy features in open-source competition.

        Though I’ve stopped playing MC for now too. I feel like I can’t break away from the very same progression line in modpacks, and in vanilla there’s only so much new stuff I can experience. Sticking to my 6 years old pirated Sims 3 save currently, but I’ll probably do a more Botania+Create+Ars Nouveau focused playthrough some time later.