I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

        • r1veRRR@feddit.de
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          Hey! The first half was actually really good. The second half didn’t happen.

          Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.

          • NaoPb@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            1 year ago

            I agree. The game starts off really good. Too bad they made it like this.

            I will take your example and just pretend the second part didn’t happen.

    • I_Has_A_Hat
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      Ah a cutscene. Let me put my controller down, grab my drink an-

      “PUSH ‘A’, MOTHERFUCKER! DO IT NOW! DO IT! Aww, you fucked it up. Way to go idiot! Why did you think you could relax for even a moment?”

    • that_one_guy@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.