Even in a shooter, you can make maps that encourage different play styles or have different interactive elements that can change the map. Not all of those may exist at launch, or more informed ideas can be used.
Well, sure, but there are limits. In e.g. a game like Dwarf Fortress you could probably add hundreds of different production chains and professions without running into too much trouble of individual players keeping track and using all of them. If you added maps each requiring one of dozens of different tactics or strategies to a multiplayer shooter it wouldn’t feel like a single game any more and would probably just splinter the community into groups where each just plays one or a few of those maps.
Even in a shooter, you can make maps that encourage different play styles or have different interactive elements that can change the map. Not all of those may exist at launch, or more informed ideas can be used.
Well, sure, but there are limits. In e.g. a game like Dwarf Fortress you could probably add hundreds of different production chains and professions without running into too much trouble of individual players keeping track and using all of them. If you added maps each requiring one of dozens of different tactics or strategies to a multiplayer shooter it wouldn’t feel like a single game any more and would probably just splinter the community into groups where each just plays one or a few of those maps.