for me it’s the open world stuff that makes elden ring feel really long. dark souls 2 is a longer game but it feels more fresh because im walking through creepy castles instead of doing imprecise platforming on a goat to pick up my 537th Golden Rune [1] because idk if the white spark i saw on that cliffside is something cool or something lame
actually just saw this mod that removes the open world and makes it just a legacy dungeon game ong gonna try this for my next playthrough
i disagree on DS2 being longer. Maybe that’s just because I’ve played it so much that I can knock out a run pretty quick but even still it’s a fraction of the size
Elden Ring is a great game but it’s 10-20% too long
Wrong. Elden Rings greatness comes from those moments during your first playthrough when you have no idea where the borders of that game world is. Where you truly feel lost because you have no idea where you are. Is the mountaintop of giants a particularly great area? No, but if it hadn’t been there, the previous areas wouldn’t have felt nearly as grand. A shorter Elden Ring might have had higher lows, but it certainly wouldn’t have the highs it had. A masterpiece isn’t a masterpiece because you cut out all the bad parts.
I think it would have been better with some of that fat trimmed. For me, the experience of the map getting bigger and bigger went from “Oh, really?” to “Wow this is cool” to “OMG” and then all of the sudden “Ugh, really?” as it overstayed its welcome and I just wanted it to be done. I really do think there is something to be said for too much of a good thing
I appreciate the experience elden ring gave me but i’ll likely never touch it again, wouldn’t be able to survive all the copy paste dungeons a second time i barely survived them the first time round. Well thats a lie seamless coop will make me play again with a roleplaying rpg party
Tbf most people seem to just ignore all the non-mandatory dungeons on subsequent playthroughs. A strange benefit of them having no useful rewards by and large.
You kinda need them for the bells to buy upgrade items tho. It’s quite easy to fuck up your build and invest in a really shit weapon. Also very rarely ome of those dungeons may actually have something really unique and cool in it so the lootbox addiction continues. Am i gonna get a super unique cool area with quests and unique bosses? Or another lava slug that drops 1 upgrade item. I ended up looking at an online map to find what i cared about and ignore the rest cos zigzagging across the map to find things organically was very very boring
Didn’t watch, will comment anyway
Elden Ring is a great game but it’s 10-20% too long
for me it’s the open world stuff that makes elden ring feel really long. dark souls 2 is a longer game but it feels more fresh because im walking through creepy castles instead of doing imprecise platforming on a goat to pick up my 537th Golden Rune [1] because idk if the white spark i saw on that cliffside is something cool or something lame
actually just saw this mod that removes the open world and makes it just a legacy dungeon game ong gonna try this for my next playthrough
https://www.nexusmods.com/eldenring/mods/6981
dark souls 2 enjoyers
i disagree on DS2 being longer. Maybe that’s just because I’ve played it so much that I can knock out a run pretty quick but even still it’s a fraction of the size
yeah fair, I was thinking more of like just the meaningful legacy dungeon content, huge swaths of elden ring playtime is travel time
Wrong. Elden Rings greatness comes from those moments during your first playthrough when you have no idea where the borders of that game world is. Where you truly feel lost because you have no idea where you are. Is the mountaintop of giants a particularly great area? No, but if it hadn’t been there, the previous areas wouldn’t have felt nearly as grand. A shorter Elden Ring might have had higher lows, but it certainly wouldn’t have the highs it had. A masterpiece isn’t a masterpiece because you cut out all the bad parts.
I think it would have been better with some of that fat trimmed. For me, the experience of the map getting bigger and bigger went from “Oh, really?” to “Wow this is cool” to “OMG” and then all of the sudden “Ugh, really?” as it overstayed its welcome and I just wanted it to be done. I really do think there is something to be said for too much of a good thing
“cool boss, i hope i get to fight two of them at once!”
It has a case of Dark Souls 1 syndrome imo
what is Dark Souls 1 Syndrome?
As the picture implies ds1 suffered from a rushed end game and final boss so bad the devs actually apologized iirc
DS1 (one of my all time favourite games) by Lost Izalith is pretty rough.
And just like dark souls 1 it’s a fucking masterpiece
I appreciate the experience elden ring gave me but i’ll likely never touch it again, wouldn’t be able to survive all the copy paste dungeons a second time i barely survived them the first time round. Well thats a lie seamless coop will make me play again with a roleplaying rpg party
Tbf most people seem to just ignore all the non-mandatory dungeons on subsequent playthroughs. A strange benefit of them having no useful rewards by and large.
You kinda need them for the bells to buy upgrade items tho. It’s quite easy to fuck up your build and invest in a really shit weapon. Also very rarely ome of those dungeons may actually have something really unique and cool in it so the lootbox addiction continues. Am i gonna get a super unique cool area with quests and unique bosses? Or another lava slug that drops 1 upgrade item. I ended up looking at an online map to find what i cared about and ignore the rest cos zigzagging across the map to find things organically was very very boring
I didnt even play the expansion. Didn’t have the energy for another playthrough