Elden Ring is a great game but it’s 10-20% too long
Wrong. Elden Rings greatness comes from those moments during your first playthrough when you have no idea where the borders of that game world is. Where you truly feel lost because you have no idea where you are. Is the mountaintop of giants a particularly great area? No, but if it hadn’t been there, the previous areas wouldn’t have felt nearly as grand. A shorter Elden Ring might have had higher lows, but it certainly wouldn’t have the highs it had. A masterpiece isn’t a masterpiece because you cut out all the bad parts.
I think it would have been better with some of that fat trimmed. For me, the experience of the map getting bigger and bigger went from “Oh, really?” to “Wow this is cool” to “OMG” and then all of the sudden “Ugh, really?” as it overstayed its welcome and I just wanted it to be done. I really do think there is something to be said for too much of a good thing
Wrong. Elden Rings greatness comes from those moments during your first playthrough when you have no idea where the borders of that game world is. Where you truly feel lost because you have no idea where you are. Is the mountaintop of giants a particularly great area? No, but if it hadn’t been there, the previous areas wouldn’t have felt nearly as grand. A shorter Elden Ring might have had higher lows, but it certainly wouldn’t have the highs it had. A masterpiece isn’t a masterpiece because you cut out all the bad parts.
I think it would have been better with some of that fat trimmed. For me, the experience of the map getting bigger and bigger went from “Oh, really?” to “Wow this is cool” to “OMG” and then all of the sudden “Ugh, really?” as it overstayed its welcome and I just wanted it to be done. I really do think there is something to be said for too much of a good thing
“cool boss, i hope i get to fight two of them at once!”