• copacetic@discuss.tchncs.deOP
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    16 hours ago

    Apocalypse World, the PbtA origin, uses harm.

    However, in the “message from the designers” it says “moving away from HP and damage dice in favor of conditions”. Both the designers used “conditions” in their previous games (Chasing Adventure, Against the Odds), so I would assume they plan to reuse that.

    From Chasing Adventure:

    Conditions represent wounds, exhaustion, frustration, curses, and more negative effects that afflict a PC as they adventure. They often occur when Moves mention ‘harm’ or ‘blows’, or similar.

    When a PC receives a condition, they choose one of their stats and write down the fictional reason for the condition (the PC chooses both of these). Some especially formidable dangers can inflict multiple conditions at once.

    When a PC makes a roll using a stat that has a condition, that roll has Disadvantage, but also gives them 1 XP after the roll is resolved (see the Level Up Move on Page 16).

    When a PC’s last stat gains a condition, they Crumble. Conditions can be healed when you Settle In, when you use items like Supplies, or through special Moves or abilities. See the Peripheral Moves on Page 16 for more details.

    Example Conditions

    • STR - Weakened, Nauseous
    • DEX - Dizzy, Shaky, Stunned
    • WIS - Confused, Exhausted, Blinded
    • INT - Dazed, Forgetful, Concussed
    • CHA - Scarred, Grumpy
    • caseyweederman@lemmy.ca
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      15 hours ago

      Oh nice, that is my biggest complaint about Dungeon World. I’m glad every other PTBA system went with the more abstract harm tracks.