Indivisability9559@lemm.ee to PC Gaming@lemmy.caEnglish · 21 hours agoI WANT to like Psychonauts 2, but it plays it too safe.message-squaremessage-square5fedilinkarrow-up122arrow-down111
arrow-up111arrow-down1message-squareI WANT to like Psychonauts 2, but it plays it too safe.Indivisability9559@lemm.ee to PC Gaming@lemmy.caEnglish · 21 hours agomessage-square5fedilink
minus-squarehasnt_seen_goonies@lemmy.worldlinkfedilinkEnglisharrow-up8·20 hours agoI am very interested on what you mean by that.
minus-squareTyfud@lemmy.worldlinkfedilinkEnglisharrow-up5·13 hours agoI assume he means that there’s no way to perms die or challenge to the game from a combat standpoint, that is more story driven. If so, he’s right. Double fine specifically built that into their game design. It was an intentional choice
minus-squarehasnt_seen_goonies@lemmy.worldlinkfedilinkEnglisharrow-up2·2 hours agoSo the ability to permadie would be a lives system that you could run out of lives? That seems like an old design philosophy to me.
I am very interested on what you mean by that.
I assume he means that there’s no way to perms die or challenge to the game from a combat standpoint, that is more story driven. If so, he’s right. Double fine specifically built that into their game design. It was an intentional choice
So the ability to permadie would be a lives system that you could run out of lives? That seems like an old design philosophy to me.