• Tyfud@lemmy.world
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    13 hours ago

    I assume he means that there’s no way to perms die or challenge to the game from a combat standpoint, that is more story driven. If so, he’s right. Double fine specifically built that into their game design. It was an intentional choice

    • hasnt_seen_goonies@lemmy.world
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      2 hours ago

      So the ability to permadie would be a lives system that you could run out of lives? That seems like an old design philosophy to me.