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I absolutely had a blast with Psychonauts 2. I loved each and every character and levels associated with them. Since I never played the original, I honestly cannot tell if it played it safe.
I am very interested on what you mean by that.
I assume he means that there’s no way to perms die or challenge to the game from a combat standpoint, that is more story driven. If so, he’s right. Double fine specifically built that into their game design. It was an intentional choice
So the ability to permadie would be a lives system that you could run out of lives? That seems like an old design philosophy to me.