great, what the players don’t know is that the bouncer is a trickster god in disguise and they simply will not ever get past him, and they can have fun throwing themselves at a brick wall repeatedly while everyone else carries on with the actual campaign.
Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to thwart this bouncer.
great, what the players don’t know is that the bouncer is a trickster god in disguise and they simply will not ever get past him, and they can have fun throwing themselves at a brick wall repeatedly while everyone else carries on with the actual campaign.