• sirblastalot@ttrpg.network
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    10 hours ago

    Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to thwart this bouncer.

    • Swedneck@discuss.tchncs.de
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      7 hours ago

      great, what the players don’t know is that the bouncer is a trickster god in disguise and they simply will not ever get past him, and they can have fun throwing themselves at a brick wall repeatedly while everyone else carries on with the actual campaign.