• joejoe87577@lemmy.world
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    6 hours ago

    So a story mode? Like the first AC games? There is a story and you play the game while the story unfolds and the writers decided what happens and you get immersed in the story without five hundred fake decision that make no difference what so ever?

    • rockSlayer@lemmy.world
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      5 hours ago

      I agree, but also noncanon can get pretty fun. Imo the best ending I’ve recently seen like this is actually a cod game where you slowmo kill all the AI protagonists and nuke Europe

      • joejoe87577@lemmy.world
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        5 hours ago

        Anything with bonkers ideas or decision is fun. I mean kicking a squirrel against a tree in baldurs gate 3 is one of my favorite memories of our play trough.

      • darthsid@lemmy.world
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        5 hours ago

        I must’ve missed the last 10 yrs of COD but that sounds wildly fun!!! Would you recommend?

        • rockSlayer@lemmy.world
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          5 hours ago

          It’s been pretty hit or miss the last few years, but black ops 6 is definitely worth it. The noncanon scene I mentioned is in Black Ops Cold War, which is about 4 years old now (Bo6 is also it’s direct sequel). It’s a lot of fun, but to unlock it you’ll have to solve some tricky and well hidden but simple puzzles throughout the whole story. It might take a few tries to get it, but it’s more satisfying than the canon ending imo.

  • taiyang@lemmy.world
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    4 hours ago

    So… A regular Assassins Creed game. Mind, I stopped at Rogue.

    Tbh, this isn’t a terrible idea for people who tend to use a guide anyway? Depending on how perfectionist I feel, that’s sometimes me (but the ideal game doesn’t lock you out of content over a joke answer in a random dialog).

  • RightHandOfIkaros@lemmy.world
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    5 hours ago

    I typed about six or seven different kinds of replies to this before deleting the entire thing each time.

    I don’t particularly have anything to add to this topic, other than I am voicing my frustration by expressing that I had to realize multiple times that either I didn’t care enough to argue with people about it, or I didn’t care enough about this game to bother resoonding to replies about it.

    Ubisoft can go bankrupt and Tencent can go next.

      • frunch@lemmy.world
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        4 hours ago

        Facts.

        I know this to be true because any company that has a name that irrationally pisses me off is a sure sign of longevity. Tencent is a perfect example, ByteDance is another.

        Both companies can fuck all the way off 👋 (but most assuredly will not… If they ever should one day, think of me – I’ll be in a champagne supernova in the sky)

  • rtxn@lemmy.world
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    5 hours ago

    I hope they didn’t ask the same people for input who decided to use a broken torii gate as advertising material.

    • psud@aussie.zone
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      3 hours ago

      More lame by adding an optional game mode?

      If you want role playing style, play that way. If you want a story on rails play the new mode (or one of the old versions that worked like that)

    • egrets@lemmy.world
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      5 hours ago

      The thing is, the Assassins Creed series doesn’t have its roots in RPG gameplay. They’ve shoehorned it in in later games, but it’s always felt surface-level and cheap. Going back to telling a definitive story, in which you as the player enact the action, is a good thing in my opinion.

      • XTL@sopuli.xyz
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        4 hours ago

        I’d say the idea was that certain events have happened in history. Broad strokes are known. But you’re running the simulation to find out the details. And that’s where the game happens. Reach the objective, whatever way, or fail. Much like any other game.

        That may be some way away from a sandbox game but it’s worlds away from watching a movie.

        But on rails games like Drakes Whatever? I’d watch the movie if it wasn’t annoying and full of obnoxious characters and bad script.

        • egrets@lemmy.world
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          4 hours ago

          Reach the objective, whatever way, or fail.

          This really isn’t very representative of early Assassins Creed. It’s generally been chock full of very specific instructions - some mandatory, some optional for partial synchronicity – “Don’t alert the guards”, “You have 90 seconds”, “Use smoke bombs 5 times”, etc.

    • luciole (he/him)@beehaw.org
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      3 hours ago

      AC’s best parts are hardly the dialogue choices. Often there’s a good one, some bad ones, and information is either partial or vague. Hardly fun unless guessing is your thing. Their approach to “solving” it is just a bandaid over a flawed design though.