I’d say the idea was that certain events have happened in history. Broad strokes are known. But you’re running the simulation to find out the details. And that’s where the game happens. Reach the objective, whatever way, or fail. Much like any other game.
That may be some way away from a sandbox game but it’s worlds away from watching a movie.
But on rails games like Drakes Whatever? I’d watch the movie if it wasn’t annoying and full of obnoxious characters and bad script.
This really isn’t very representative of early Assassins Creed. It’s generally been chock full of very specific instructions - some mandatory, some optional for partial synchronicity – “Don’t alert the guards”, “You have 90 seconds”, “Use smoke bombs 5 times”, etc.
I’d say the idea was that certain events have happened in history. Broad strokes are known. But you’re running the simulation to find out the details. And that’s where the game happens. Reach the objective, whatever way, or fail. Much like any other game.
That may be some way away from a sandbox game but it’s worlds away from watching a movie.
But on rails games like Drakes Whatever? I’d watch the movie if it wasn’t annoying and full of obnoxious characters and bad script.
This really isn’t very representative of early Assassins Creed. It’s generally been chock full of very specific instructions - some mandatory, some optional for partial synchronicity – “Don’t alert the guards”, “You have 90 seconds”, “Use smoke bombs 5 times”, etc.