Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 1 day agoenvironmental storytellinghexbear.netimagemessage-square41fedilinkarrow-up1185arrow-down11
arrow-up1184arrow-down1imageenvironmental storytellinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 1 day agomessage-square41fedilink
minus-square_pilinkfedilinkEnglisharrow-up6·1 day ago all combining factor is the game basically treats you as an NPC as per power and such, you only have your wits to excel Rogue came out in like 1980.
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up5·1 day agoFair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike
Rogue came out in like 1980.
Fair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike