Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 1 month agoenvironmental storytellinghexbear.netimagemessage-square41fedilinkarrow-up1188arrow-down11
arrow-up1187arrow-down1imageenvironmental storytellinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 1 month agomessage-square41fedilink
minus-square_pilinkfedilinkEnglisharrow-up6·1 month ago all combining factor is the game basically treats you as an NPC as per power and such, you only have your wits to excel Rogue came out in like 1980.
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up5·1 month agoFair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike
Rogue came out in like 1980.
Fair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike