dont even need to watch the video fr i fuck with the title, outer wilds fuckin slapped especially bc you can only play it once lmao, remove progression systems from games
I played a lot of Hades because the play cycle was fun, and getting good was enjoyable. But once I finished the story, and I romanced who I wanted to romance, I’ve never picked it up again. And I like it that way.
i liked hades but i would have liked it better with less “+10 health/+10 damage” type metaprogression tbh, something like FTL where you’re mostly unlocking sidegrades and new gameplay options instead of straight upgrades alongside the narrative
terraria is even more fun with mods that remove grinding from the game so you’re only locked by boss kills and not time. that and calamity for some extra CBT
I feel like Starbound never really knew what it wanted to be and at one point they just shrugged and put a 1.0 bow on it lmao
feel you on the upgrade/build stuff, gaming never truly recovered from diablo’s +8% poison damage vs 8% lightning resist shit when we could be doing more interesting choices like gun that shoots two bullets vs gun that shoots bouncing bullets type of shit
They’ve got that (relatively) new gamemode that allows you to infinitely duplicate any item as long as you’ve found X numbers of it. I liked that mode a lot for my most recent play through.
i wish more games gave you settings to control how much grind is in the game, No Man’s Sky isn’t really my cup of tea but it’s practically the gold standard for that, letting you change each grind setting individually on a scale from survival to sandbox
dont even need to watch the video fr i fuck with the title, outer wilds fuckin slapped especially bc you can only play it once lmao, remove progression systems from games
I played a lot of Hades because the play cycle was fun, and getting good was enjoyable. But once I finished the story, and I romanced who I wanted to romance, I’ve never picked it up again. And I like it that way.
i liked hades but i would have liked it better with less “+10 health/+10 damage” type metaprogression tbh, something like FTL where you’re mostly unlocking sidegrades and new gameplay options instead of straight upgrades alongside the narrative
under communism the only progression system allowed will be the checklist from kirby air ride
deleted by creator
terraria is even more fun with mods that remove grinding from the game so you’re only locked by boss kills and not time. that and calamity for some extra CBT
deleted by creator
I feel like Starbound never really knew what it wanted to be and at one point they just shrugged and put a 1.0 bow on it lmao
feel you on the upgrade/build stuff, gaming never truly recovered from diablo’s +8% poison damage vs 8% lightning resist shit when we could be doing more interesting choices like gun that shoots two bullets vs gun that shoots bouncing bullets type of shit
They’ve got that (relatively) new gamemode that allows you to infinitely duplicate any item as long as you’ve found X numbers of it. I liked that mode a lot for my most recent play through.
oh yeah explore mode is rad
i wish more games gave you settings to control how much grind is in the game, No Man’s Sky isn’t really my cup of tea but it’s practically the gold standard for that, letting you change each grind setting individually on a scale from survival to sandbox