Transcription

StrangeScaffold [developer] DEC 2 @5:22am

FAQ: Yes, We Support Kinect

Q: …This game supports Kinect?

Yes!.On PC only, if you plug iri a Kinect 2.0 to-your computer while the game is:apen, you-tan play through the entirety of the game using Kinect controls. Grab meat with your meat harids! Your body is the controller! We live in the future. Good luck.

Q:Is Kinect the optirnal way to play Space Warlord Organ Tradirig Simulator? Absolutely not.

Q: Why would | play a fast-paced reflex-based economic tycoon using Kinect?

| have no earthly idea, but | am personally sending the first person to direct message me documented proof of using a Kinect to play through the entirety of the campaign, (reaching the “The Top 0.1%” reputation level) a $50 Steam gift card. Primarily so I can. meet the kind of person who would do that to themselves, and plead with them for mercy lest they destroy us all.

Q: How did you put Kinect support into a game in 20217

| work with a brilliant, slightly unhinged creative programmer named Sam Chiet,. and one day, at 3 AM, | blearily opened my phone to find a video.of the game working with full functionality on a Kinect. And a tablet. And a Wiimote. You know, for the Nintendo Wii (2007).

He apparently did ail of those experiments in one night just because he cold, and Has since dedicated a large portion of his time to single-handedly becoming the final Kinect developer. | decided the safest option was to stay out of his way.

Q: Why did you put Kinect support into a game in 2021? | embrace the Sun with arms outstretched so that my oblivion will be. one og my own choosing.

  • SapphironZA@sh.itjust.works
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    2 months ago

    This is why you should always give your developer “free dev time” where they work on what they feel like, or what they think is important outside of the approved scope.

    They have fun and will likely fix something your players will be asking for.

    Someone is going to stream that 0.1% run on twitch and market the hell out of your game. Just look at Luality that completed dark souls with a DDR dancepad.

    • tabris@lemmy.world
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      2 months ago

      Until recently I worked for a big telecoms company as a software engineer. We had time set aside for self development and non-work projects. Originally it was half a day a week, but we found it better to be a day every fortnight.

      You could learn a new programming language or tool, build something just for fun or something you thought was useful for the team (we built a custom dashboard with notices etc., a quiz engine for weekly quizzes), or add functionality to a project that wasn’t specced or requested, but you thought could add value.

      After a while, a department wide code wars league was set up to challenge and learn, we had a yearly Easter egg hunt that involved solving puzzles to find prizes, people did lightning talks to teach things that they’d learnt, workshops, etc.

      So much knowledge, skill and confidence was added to the team that was worth way more than what we’d do on any normal day. I’d recommend it to any technical team to try something similar.

    • babybus@sh.itjust.works
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      2 months ago

      will likely fix something your players will be asking for

      Or they will add Kinect support to your game. You never know.

    • Amanduh@lemm.ee
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      2 months ago

      I’ve seen a chick playing 2 darksouls games one with ddr pad and one with controller at the same time fighting bosses lol

    • Maalus@lemmy.world
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      2 months ago

      Depends on the situation. Sometimes “the boring bits” need to be done. And supporting such an old hardware that nobody has won’t pay off in 99.9% of the circumstances. It’s basically lightning in a bottle type of deal. Also stuff like this can be done post release among bugfixing to give a dev a break from monotony.

  • beerclue@lemmy.world
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    2 months ago

    | embrace the Sun with arms outstretched so that my oblivion will be one of my own choosing.

    Hot damn! I’ll be holding on to that!

    • Klear@lemmy.world
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      2 months ago

      UN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE S

  • xavier666@lemm.ee
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    2 months ago

    The world needs more unhinged developers like Sam. I wonder what he’ll do if we send him a kilo of cocaine.

  • 58008@lemmy.world
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    2 months ago

    I feel only slightly less ridiculous asking for Steam Controller support in games 😆 But I will keep asking because I fucking love that controller.

    • MeaanBeaan@lemmy.world
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      2 months ago

      For real. I’m dreading the day mine stops working. It’s taken some drops over the years but it’s still going strong. Legit one of the best controllers ever made. I will absolutely die on this hill.

      • Zoot@reddthat.com
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        2 months ago

        If they didn’t cost around 120+$ I’d have bought another 3. Instead I just have to buy more Steam Decks :(.

    • tmyakal@lemm.ee
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      2 months ago

      I bought one when they first came out, and one when they did the $5 liquidation sale when they were discontinued. I wish I’d bought more, just to be safe.

        • turmacar@lemmy.world
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          2 months ago

          Lack of sales IIRC. They’re very neat but kind of niche because of their non-standard layout, they were aiming to be a keyboard/mouse replacement instead of “just another controller”. Extremely customizable control schemes too.

          Would absolutely love a 2.0 one based off the Steam Deck or something.

          • Captain Aggravated@sh.itjust.works
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            2 months ago

            I seem to recall a statement made by Gabe that the very conventional control layout of the Steam Deck is in reaction to feedback they got about the Steam Controller, that it needed to have zero learning curve

  • Blackmist@feddit.uk
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    2 months ago

    I actually got kinect sensor recently, because you can use it for bootleg full body tracking in VR. Cost me a total of £6 including the power adapter.

    It’s not great, but better than whatever it is that VRChat does with your limbs by default.

      • Blackmist@feddit.uk
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        2 months ago

        I think it’s the Xbox 360 version that works with it, it’s called Amethyst.

        https://k2vr.tech/

        It’s not perfect if you get fancy with your poses (it’s mostly designed to track a standing body for dance games), and because it works with tracking dots, baggy or fluffy clothing will throw it off. But for £6? You’re looking at 100 times that for the VIVE alternative.

  • Redroof!9@lemmy.world
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    2 months ago

    | embrace the Sun with arms outstretched so that my oblivion will be. one og my own choosing.

    Real

  • Dogiedog64@lemmy.world
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    2 months ago

    That’s honestly hilarious and really impressive. I’m pretty sure Kinect still sees use in some R&D and medical scenarios, too. Honestly it was an awesome piece of tech that was wasted on shitty games.

    • jivandabeast@lemmy.browntown.dev
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      2 months ago

      Hey now, just dance with Kinect was genuinely the best way to play that game format (and was before the onset of their subscription platform to access the full song library)

      Although, I’m a real sucker for rhythm games so maybe I’m just biased

  • Flying Squid@lemmy.worldM
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    2 months ago

    It’s been so long since I heard about the Kinect that I had to look up what it was. That’s pretty damn cool. It’s like hearing someone decided to add Leap Motion gesture controls to their game because why not?

  • don@lemm.ee
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    2 months ago

    After that last answer, I gotta say, I like the jib of his cut.