I haven’t played OSRS, but RS3 has a ton of lore. There are hundreds of quests, and most of them have some amount of lore in them. In the past couple of years, the lore drops have been enormous for each quest. A few years ago they came out with an archaeology skill that was essentially a medium to drop an absolute massive load of lore.
Oh definitely! They didn’t really have any direction for story early on, but with Mahjarrat storylines that began to change. Then they began to weave all the different stories together into a coherent world with surprising success.
I’d say in 2011-2013 the story really started to kick off. Gods for example were turned from simple good-evil entities into actually interesting characters representing different ideologies and philosophies.
Unlike some other MMOs, RS doesn’t have voice acting (for the most part), which allows them to write a lot more dialogue. For example Azzanadra’s Quest alone has ~25 000 words of dialogue. You can probably imagine how much lore a 20-year-old game like that can contain!
I could see that, I think the last time I played was around 02-03. Good on them for expanding the world like they have. It’s really crazy to think that game is still going.
My useless skill is being a RuneScape lore repository. There’s very little that I don’t know about that subject.
My skill is rice. I know all about rice, including:
Some of these are useful and some are not.
One of us!
Wait, which one?
New response just dropped
Actual Zombies
Holy shit
Linux gui, wm and cli ricing and anarchychess
deleted by creator
Runescape has lore? I haven’t played in about 20 years, but I don’t remember any story/lore to speak of.
I haven’t played OSRS, but RS3 has a ton of lore. There are hundreds of quests, and most of them have some amount of lore in them. In the past couple of years, the lore drops have been enormous for each quest. A few years ago they came out with an archaeology skill that was essentially a medium to drop an absolute massive load of lore.
Oh definitely! They didn’t really have any direction for story early on, but with Mahjarrat storylines that began to change. Then they began to weave all the different stories together into a coherent world with surprising success.
I’d say in 2011-2013 the story really started to kick off. Gods for example were turned from simple good-evil entities into actually interesting characters representing different ideologies and philosophies.
Unlike some other MMOs, RS doesn’t have voice acting (for the most part), which allows them to write a lot more dialogue. For example Azzanadra’s Quest alone has ~25 000 words of dialogue. You can probably imagine how much lore a 20-year-old game like that can contain!
I could see that, I think the last time I played was around 02-03. Good on them for expanding the world like they have. It’s really crazy to think that game is still going.