Hope everyone had a restful weekend. I have been playing lots of Minecraft, as I am currently what laymen call “unemploymed” so I need to pass the time somehow. I have also been playing a little Grim Fandango remastered. Hope everyone has a good week
Zelda: Echoes of Wisdom is fun and charming. You can link yourself to a wall-climbing spider and get basically anywhere on the map way too early! You can run around on the treetops! You can sic crows on your enemies to steal their rupees!
The environmental and dungeon puzzles are great for playing with family as everyone gets to suggest various combinations combination of tables/beds/boulders/trampolines/decorative shrubs to get you where you need to go.
I’m in deep
Gotta play this, my cousin loved it back in the day.
Imagine if there was a katamari rolling past you,
but then the prince said:
Nah, I’m not turning around to roll you up.Bro it’s Monday, I’m studying.
Ok yesterday I was playing Voices of the Void. It’s a free indie atmospheric horror/shitpost that’s still in alpha
Satisfactory 1.0 I just unlocked oil extraction. I really appreciate how many subtle ways this game has of not being a pain in the ass on purpose like so many other build games are, like your built structures being indestructible except by deliberate deconstruction which gives all the resources back. It really feels like a lot of thought went toward making the actual playtime smooth and satisfying.
Satisfactory for me too. The devs have said about stuff that some users have requested like building decay/maintenance and base defense: “why are you asking us to introduce new types of tedium to this game? Just so you have something else to automate away? We can just not have that tedium in the first place”
Just finished my 50 GW turbofuel installation.
Wise devs
i beat star war: jedi survivor. i miss the glorbos and glup shittos already and i cannot wait for the next chapter in the saga. the last two fights were so fun
MechWarrior 5 Mercenaries. I think I’m about to finish the campaign and am pumped to switch from vanilla to getting deep into mods. Giant stompy robot gang
We love stompy robots. I think MW5 is kind of an objectively bad game, but it’s just exactly what I want out of a giant robot game. When I jump in co-op on my friend’s campaign, I feel like I’m actually role playing as an in-game merc friend who’s helping them out on an op.
Afterimage, cool Chinese metroidvania.
The game lacks some QoL like the map showing the closed doors/paths but besides that the game is really good.
I think the only thing I have attention-span for right now is Hinterland. Digimon Cybersleuth and Survive are on the docket, but too busy swapping from cleaning to spacing out.
I pirated the space marine game, turns out they didn’t use denovo because they made the AI squad mates useless to the point that coop is necessary on the harder difficulties.
Going back to tainted grail. The one in early access shows a lot of potential as an inheritor to the Bethesda mantle. It’s basically a grimdark Arthurian myth elderscrolls-like. The IP is near morrowind levels of weird, but combine that with dark delusion meets Skyrim gameplay (even down to stealth archer being optimal, for better or worse). The roguelite card game is also very good and even weirder.
The chat bubbles are the best part about deadlock.
I bought the re-release of Broken Sword: Shadow Of The Templars. I probably would have enjoyed the hell out of it as a kid, and I’m having fun with it now, despite how incredibly dated it is.
The demo of Warside, an Advance Wars clone that takes some cues from Wargroove. Gorgeous pixel art, gameplay is decent, though with some rough spots I’m hoping will get ironed out by release.
A certain user here got me to give Halls of Torment a second try, and it turns out I was one run away from unlocking progression that makes the game more interesting. Seems pretty good, beat the first Lord on the second time I got to it, partly because I got lucky and found the amulet but I think my archer build that run was good enough it would have won anyway. I really like that it has tons of different challenges, and doesn’t seem to have a huge character-dependent grind, though it does seem like certain abilities are just better on certain characters and drastically worse on everyone else. But it’s still early so my impressions could be wrong.
Sadly I haven’t had time to play anything else because a guy quit at my work and I drew the short straw and have had to work overtime
I saw you or another poster mention this in the last thread and I bought it because I’m a fan of bullet heaven games. I’ve beat all the main levels on max Agony and I think I’m the only person on Steam with some of the achievements (261/500) because they say 0.0% of other players have them lol. Played for like 11 hrs.
You’re right that certain abilities are better on specific characters, but also that some abilities are just straight up better than others. I think it’s called Glacial Storm and it charges up ice as you move and launches them when you stop but on max Agony you basically never want to stop moving so it kind of sucks.
So far, the worst characters for me are the ones with slow movement speed when you start adding modifiers. If you can’t run faster then the enemies, they just get on your ass and never leave. Certain fast mini-bosses are just automatic death.
I think I’m the only person on Steam with some of the achievements (261/500) because they say 0.0% of other players have them lol
That’s a steam bug I think. If you add the rare achievement showcase to your profile it’ll probably show up with whatever the real number is.
I think it’s called Glacial Storm and it charges up ice as you move and launches them when you stop but on max Agony you basically never want to stop moving so it kind of sucks.
Another bullet heaven I played had something similar (I want to say it was Holocure but don’t remember for sure), and the trick there was to just stop for an instant and then keep moving. I’m guessing this one doesn’t work that way?
And yeah I’ve noticed that most games in the genre place a high value on movement with the notable exception of Vampire Survivors itself, where I feel your offense can scale so high that the movement isn’t necessary.
Acquired some Assassins Creed games at 90+10% discount so reliving some old memories on the switch