PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day
A review of X-Com Apocalypse from the time:
“to be honest, the new real-time combat is so good I really can’t see why anyone would want to play the much slower (and often infuriating) turn-based tactical game”
:kitty-cri-screm:
spoiler
That’s like preferring Diablo over Fallout
Gamers in the 90s and 00s were even more infuriating about chasing the newest trend then they are now.
It’s like how people hated Wind Waker for being too cartoony because gritty realism was cool at the time.
Or how people thought every game should be an online multiplayer FPS after Halo cane out.
After Mass Effect came out and became the next big thing in like 2007, I remember seeing someone on a Pokemon forum say they wanted the next Pokemon to have renegade and paragon choices.
I guess the modern equivalent to this is everyone wanting open worlds and dodge rolls now.
There’s a :capitalist-laugh: reason for this, though. Online multiplayer greatly pads out the amount of time players spend in the game.
What if every single second they spent in the game was monetised :cap-think: