A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • 𝒎𝒂𝒏𝒊𝒆𝒍@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    76
    arrow-down
    1
    ·
    3 months ago

    well, while i understand sunsetting old online multiplayer games because hosting game servers is a non zero cost, i can’t understand the need for singleplayer games to be always connected and rendering them unplayable

    • BrikoX@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      70
      arrow-down
      5
      ·
      3 months ago

      The company wouldn’t be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.

      • FPSkra@lemmy.world
        link
        fedilink
        English
        arrow-up
        33
        arrow-down
        15
        ·
        3 months ago

        Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

        • misery mansion@lemmy.world
          link
          fedilink
          English
          arrow-up
          50
          arrow-down
          1
          ·
          3 months ago

          Used to be the norm back in the day though. I’m saying 15 years or so before the old internet disappeared with AWS etc.

          Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it’s not 0 work but it’s not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

          • FPSkra@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            arrow-down
            6
            ·
            edit-2
            3 months ago

            That isn’t an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, an organization not really known for their tech savvy, to place some burdensome requirements on developers…especially indie developers who do not have the resources that big studios have.

            • yamanii@lemmy.world
              link
              fedilink
              English
              arrow-up
              6
              ·
              3 months ago

              Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it’s the AAA developers that wanted to maintain control.

        • umbrella
          link
          fedilink
          English
          arrow-up
          9
          ·
          3 months ago

          if they can code their own server software already, it wouldnt be a problem to release it.

    • JokeDeity@lemm.ee
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 months ago

      There’s actually nothing wrong with no longer supporting a game you developed. The problem is these scummy bastards make sure no one can support the game or run it privately after they abandon it.

    • Mango@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      I can’t understand the “need” for the server to be hosted by the company. Our computers are just as good.

      • VirtualOdour@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        3
        ·
        3 months ago

        Well look at gta online, moders and hackers have so much more power when the session isn’t run by the company. it alao allows them to find exploits much easier if the server tools are available to run locally. Also If you don’t want people being able to give themselves all the weapons and money and mess up your game that means game states can’t transfer between servers which means you could invest weeks in a campaign only to have the server close.

        I prefer locally hosted stuff but there are obvious benefits which draw game companies to choosing to control the hosting process

        • Mango@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          3 months ago

          Terrible example. Why should the company decide how anyone plays? Just join a server that’s decent if that’s what you want. You shouldn’t decide for others if they can spawn in tanks.

  • anakin78z@lemmy.world
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    1
    ·
    3 months ago

    I could see this leading to standardizing and outsourcing multiplayer services, which would be interesting.

    That being said, before that happens, as a developer I’d be like: here’s a zip file with all of our proprietary stuff ripped out. Have fun spending the next few months getting it to work well. Congratulations, you’re now supporting a game that did poorly enough for us to drop it.

    But seriously, go sign it. Long term it should be a good thing.

    • umbrella
      link
      fedilink
      English
      arrow-up
      15
      ·
      edit-2
      3 months ago

      Have fun spending the next few months getting it to work well.

      judging by some fan mods out there, i think many people would genuinely have a blast doing this (and do a much better job than the original developers)

      • anakin78z@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Oh, it would be super fun if you’re into the game, as long as it doesn’t become a job, which it might.

    • Kecessa@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      2
      ·
      3 months ago

      Sweats in GameSpy

      Honestly, it would probably lead to the major distributors also having control over that… So I guess one more yacht for Gaben?

      Kinda funny that people on this platform consider that centralization of the service would be a good thing.

      • Tlaloc_Temporal@lemmy.ca
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        3 months ago

        On one hand, I’d love to see drop in replacements for steam services, especially something that could be selfhosted. On the other hand, if steam services ever goes down, there are metric megatons of reasons to reverse engineer a solution. The centralisation could end up being standardisation.

      • anakin78z@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        I was thinking more of an open API of how the game interacts with multiplayer services, so that in theory anyone could setup a server, or server services. In practice I completely agree with you though. Nobody wants to do the whole “Oh wait, you’re on that server? I have an account with that other server” thing. Steam, or some other party, would just become the defacto place.

    • yamanii@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 months ago

      The proposal is precisely about not letting your snake ass do that, since it would be no different than spinning a private server, customers shouldn’t have to learn how to analyse network packages and break DRM just to play a game they paid for because you turned off your server.

      Either sell it as a subscription or sell it as packaged product, not both.

    • rozPierog@lemdro.id
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      I’m old enough to remember when dedicated servers were the norm.

      Oh sweet times before the matchmaking

  • Hawk@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    1
    ·
    3 months ago

    While this would be great for those “online needed to play” games, wouldn’t this also lead to companies preferring subscription models?

    I’d assume it’s easier to not include multiplayer in the “base” game and just charge a monthly subscription for the online part. Now the proposed law wouldn’t apply, since the customer only paid for the base game.

    It’s pretty obvious what the intention of the writers of the proposal is, but I feel like it could have an opposite effect and push even more to the “games as a service” model those greedy publishers so desperately want.

    • yamanii@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      3 months ago

      Still better than the shit we have where Ubisoft just stole my game, The Crew.

      That’s part of the intention, either make a service or sell a game, companies are getting it both ways without the responsibility of neither.

    • TheGalacticVoid@lemm.ee
      link
      fedilink
      English
      arrow-up
      10
      ·
      3 months ago

      The problem is that a lot of companies are already launching dead-on-arrival live service games, so unless they’re willing to make something unique, all they will do is saturate the market further and keep burning money. I don’t think this law would change those incentives much if at all.

    • nasi_goreng@lemmy.zip
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      3 months ago

      The reality is GaaS is exteremely hard to success. Every one success GaaS, there are probably 20 or 50 failed one that we even never heard.

          • ArcaneSlime@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            3 months ago

            Nothing that I know of, russian isn’t my first language.

            Edit: oh jeez you meant ППШ. Yeah the П is english P, which since I speak english sometimes my brain forgets to translate and goes with Р which is actually R in cyrillic. Origionally before I fixed it in the edit I had typed РРШ, which is nothing and I thought you meant that.

            ППШ-41 is the gun in the pic.

  • thr0w4w4y2@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    15
    ·
    3 months ago

    Hey players! Our multiplayer AAA title “craftshootteams” isn’t doing well and we’re prohibited by law from switching it off. But not to worry, with our ad supported €99.99 per month premium package you can keep access to your loot, high score and kudos thanks to our partners Evilcorp and DataSeller who will transfer over to their servers. You just need to install their “SocialMedialSlurper” anti cheat client with full root access to continue.

        • umbrella
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          3 months ago

          the industry certainly takes consulting from satan

    • OneWomanCreamTeam@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      3 months ago

      If the price is too high on an already unprofitable game it’s still just going to lose money. It would probably be cheaper to just let the community run servers for them.

    • denshi@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      3 months ago

      Nice write-up, but really not helpful since it has nothing at all to do with what is actually proposed in the initiative.

  • FPSkra@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    14
    ·
    3 months ago

    The current language in this proposal is far too vague and has the potential to do more harm than good…I would hold off on signing this until a better proposal is made

    • mranachi@aussie.zone
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 months ago

      Care to explain your point with some detail?

      If this fails, I doubt we’ll see a second proposal. So I think it would be fair to measure any arguments you make as why no action is better than the proposal.

      Correct me if I am wrong, but this petition doesn’t decide the wording of any law just ensures it is brought to attention of EU lawmakers and discussed right?

    • sm1dger@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 months ago

      If the petition hits it target, the politicians are forced to discuss it which would include agreeing workable language. It would not automatically become the law with the proposed language.

      • FPSkra@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        3
        ·
        3 months ago

        We’re gonna rely on the same group of people who wanted to ban memes to be able to draft a policy that differentiates between MMO’s, live service games, and single player games that need to be connected to the Internet? Naw dog …I ain’t trusting them old farts…VOTE WITH YOUR WALLET.

        • BrikoX@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          11
          arrow-down
          1
          ·
          3 months ago

          It’s every game sold to EU citizens, not only those made in the EU.

          • SchmidtGenetics@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            3
            ·
            edit-2
            3 months ago

            That have multiplayer servers* what percentage of all games made fit the requirement that would fall under the umbrella of this law?

              • SchmidtGenetics@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                5
                ·
                edit-2
                3 months ago

                At first glance, most look to be single player actually.

                Don’t just spout obvious bullshit and provide something that doesn’t even corroborate what you’re claiming, if you want to try and have a conversation dude don’t lie, don’t post stuff that shows the opposite of what you’re claiming. It just shows you have no idea about the content and wanted to complain.

                Vast majority of games are actually SP, not MP, so your claim is just showing you have zero intention of having a discussion on this, you just want to cry and be heard.

                • unexposedhazard@discuss.tchncs.de
                  link
                  fedilink
                  English
                  arrow-up
                  9
                  arrow-down
                  1
                  ·
                  3 months ago

                  Do you even understand what this is about? For games that are fully functionally offline this isnt even relevant. This is about multiplayer and forced online games. This is about any game that would stop functioning as intended due to the dev/publisher disabling servers of any sorts.

            • 2pt_perversion@lemmy.world
              link
              fedilink
              English
              arrow-up
              6
              ·
              3 months ago

              Honestly if it stops some single player games from shoehorning multiplayer aspects where they don’t fit that’s a win too.

    • BrikoX@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      1
      ·
      3 months ago

      That would cut them off from a huge market. Just look at bad actors like Google, Apple, and Microsoft. They comply with EU laws, since losing the market would hurt them too much financially.

      • SchmidtGenetics@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        7
        ·
        3 months ago

        For a few specific games? Yeah they could stand to lose, it’s not every game in their catalog.

        Totally different situation.

    • danc4498@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      3
      ·
      3 months ago

      I don’t feel like reading the article, but I’m guessing if they want to release a multiplayer game that you have to pay for, and they want to shut down their servers (making the game unplayable), maybe they would be required to release their server software so people can host themselves.