Nice session report with Shadowdark. What’s your opinion on this game?

  • Brandoff@ttrpg.network
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    1 year ago

    I have yet to run Shadowdark, but it seems like a perfect way to introduce D&D 5E players an oldschool dungeon craw campaign. There’s familiar mechanics (dis/advantage), the old percentile Thief skill tables are gone, and DCC-style “roll to cast” seems like it’d be more palatable for folks used to attack Cantrips and ample spell slots. Plus, Kelsey Dionne is a fantastic adventure writer, so we’re all but guaranteed years of top-shelf modules.

    • RebelMage@ttrpg.network
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      1 year ago

      Are percentage-based skills hard to understand? I’ve played a bunch of BRP stuff (Call of Cthulhu/Delta Green), so it’s basically second nature to me.

      Though maybe it’s because you’re mixing d100 and d20 at that point…

      • Brandoff@ttrpg.network
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        1 year ago

        Yup, unified resolution mechanics tend to be easier for new players to grasp. (I suppose a good comparison would be if Call of Cthulhu had you bust out a d20 to resolve breaking and entering.)

        Shadowdark (like White Box: FMAG) replaced the d100 thief skills table with a simple, “Roll advantage on Thief type ability checks.” It’s a personal preference thing, but I like it.