• Gestrid@lemmy.ca
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      6 months ago

      PlayStation doesn’t have an X button, it has a Cross button. /j

        • Gestrid@lemmy.ca
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          6 months ago

          This isn’t a joke I made up on my own, either. That’s legitimately what Sony calls it.

          • Excrubulent@slrpnk.net
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            6 months ago

            Honestly I back that decision. They’re all basic shapes, not letters, so cross is the obvious name for it. I started calling it that based on that logic without being told to.

            • dual_sport_dork 🐧🗡️@lemmy.world
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              6 months ago

              And Sony originally had the intention of each symbol alluding to a particular action or concept:

              • O is confirm or okay.
              • X is cancel or go back.
              • ☐ is map, menu, or option
              • Δ is heading, recenter, or point of view
              • Excrubulent@slrpnk.net
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                6 months ago

                Interesting, especially that they intended the confirm and back buttons to be nintendo-like but I’ve never seen them used that way.

                • dual_sport_dork 🐧🗡️@lemmy.world
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                  6 months ago

                  They are used precisely that way in most Japanese titles, but for some reason when Playstation games were localized outside of the Japanese market the baffling decision was made to swap the positions of the OK and cancel buttons. So we got X for OK and O for cancel, which totally makes sense…

                  • Excrubulent@slrpnk.net
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                    6 months ago

                    I think it was to be similar to the XBox layout. I did wonder why the X was there, but never really asked.

                    It’s interesting because I’ve just recently learned the Japanese layout on Switch and it’s really sticky in my brain to the point that it’s taken over, so I’ve switched over on my PC controllers too. Except now games don’t know what to make of it, like Hollow Knight let me remap controls so button 2, which is B and on the bottom, is jump, and button 1 is A and on the right is spell. Now the menus behave the Japanese way, but also the game thinks that A is called B and B is called A because they were remapped and it assumes jump must be A and spell must be B, so now I need to ignore the button prompts in menus.

                    Also Bopl Battle lets you remap controls, but then it forces jump to be confirm no matter what, so you can have A for confirm and B for back in the main menu, but when you go into the game B becomes confirm and A becomes back. Me and my kids have bounced ourselves out of matches so many times it’s infuriating.