• MudMan@fedia.io
    link
    fedilink
    arrow-up
    1
    ·
    7 months ago

    Yeah, it’s a nice feature that the PS5 seems to use primarily for performance. I do wonder why it’s turned off here and whether there is a standardized way to report eye tracking in VR to relevant middleware they could be tapping into instead. I genuinely don’t know enough about the technicalities of all the overlapping VR platforms to tell.