• Mossy Feathers (She/They)@pawb.social
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    7 months ago

    Team Fortress 2

    Cruelty Squad (okay, the game is only a couple years old, but the art style is so intentionally shit that I just can’t see it aging at all)

    Jet Set Radio, Jet Set Radio Future, and (I predict) Bomb Rush Cyberfunk. BRC also is only a couple years old, but it shares the same style as JSR(F), which has aged very well.

    Minecraft

    Doom and Doom II (just remember to turn off texture filtering, or set it to nearest neighbor).

    The Sims. No, really, I think The Sims games have all aged very, very well. Some better than others, but I feel like each one of them has a visual style that still works today.

    • Ibaudia@lemmy.world
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      7 months ago

      TF2 might be the best example of this honestly. It looks like it could have come out today.

    • weeeeum@lemmy.world
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      7 months ago

      TF2s aged beautifully (in terms of graphics), the art style carries it astoundingly. Half life 2 and portal look definitively dated but TF2 holds up really well (I know it had graphics updates but still).

      • Hadriscus@lemm.ee
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        7 months ago

        Absolutely and the keyframe animation in cinematics is unparalleled. I wish this were more commonplace

    • scarrtt@lemm.ee
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      7 months ago

      I was gonna say Jet Set Radio Future too. I absolutely love the cel shading art style. Will check out Bomb Rush Cyberfunk, thanks

    • Hucklebee@lemmy.world
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      7 months ago

      The Sims 1 is great because they were basically rendered sprites.

      Also most of the music on Sims 1 is just… some of the best music I’ve ever heard.

  • TachyonTele@lemm.ee
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    7 months ago

    Wind Waker is probably the go-to answer for this. I think Xcom 2 is a good example too, even though it’s fairly recent.

    • Chozo@fedia.io
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      7 months ago

      Wind Waker is definitely my answer whenever this question pops up. It’s one of the few fully-3D games from that era that still holds up moderately well today. A lot of Gamecube games definitely look like Gamecube games when emulated with out-of-the-box settings, but Wind Waker looks like an indie game that could’ve come out last year when emulated.

      The Zelda art teams really are masters at their craft.

      • TachyonTele@lemm.ee
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        7 months ago

        The art direction at Nintendo in general is really top tier. I was looking looking at their WiiU games not too long ago. I noticed they don’t usually have a lot of complex shapes in their models, they use a surprising amount of flat area, but they jazz them up with extremely well done texturing and shaders.

    • Onii-Chan@kbin.social
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      7 months ago

      Honestly, a lot of first party GameCube games have aged incredibly well. Mario Party, Wind Waker, Warioware, Smash, Sunshine, Luigi’s Mansion etc. all still look fantastic today, resolution aside.

  • Contramuffin@lemmy.world
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    7 months ago

    Any game that isn’t trying to go for realistic graphics. Some off the top of my head:

    • Braid
    • Okami
    • Outer Wilds
    • Ori and the Blind Forest
    • ouRKaoS@lemmy.today
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      7 months ago

      That reminds me: the Braid anniversary edition came out recently and I need to play that game again.

    • otacon239@feddit.de
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      7 months ago

      Yesss. The way the lines all sort of sway always gives it such a unique look. I was worried the remaster would take some of this away, but it looked just as good.

      I wish we could have gotten a proper sequel. RIP Clover Studios.

      While less popular, Viewtiful Joe also still holds up for similar reasons.

      • insomniac_lemon@kbin.social
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        7 months ago

        I was worried the remaster would take some of this away, but it looked just as good.

        The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven’t compared it, but like most remasters I’m going to just say the data bloat is probably not worth potential fidelity improvements. That and I’d guess any design issues are still baked in, thus similar experience.

        EDIT: In Okami’s case I don’t know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I’d get if it weren’t viable on older hardware but you’d think a remaster could handle it mostly in-engine.