• VirtualOdour@sh.itjust.works
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        8 months ago

        I think that there are better responses and more nuanced opinions to be considered, certainly teaching awareness and response to such stimulus is better than playing wack-a-mole with whatever people get addicted to.

        The drug war demonstrated this very clearly, it’s basically impossible to ban things people want and this is even harder with internet services or downloaded software - focus on harm reduction and education for best results.

        That said we should regulate against psychologically manipulative game mechanics being linked to real or purchased currencies, though education and offering alternatives must come first.

        • haui@lemmy.giftedmc.com
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          8 months ago

          The drug war in the US - same as any other war - imo was profit seeking of the military industrial complex, incarceration industry and power shifting away from the people, nothing else.

          It is not the drugs you need to outlaw, it is the living conditions. The reason nobody gets a handle on drugs is because there is homelessness and injustice galore. Countries around the world have very different approaches to this and they mostly work better than the US solution of mass incarceration.

          Corporations designing things for user retention instead of fun is hard to see for people without professional background in marketing sometimes. These things are giving you a way of influencing the subconcious, avoiding the concious in the process. This manipulation is why gambling is outlawed for kids, not the money aspect.

          • VirtualOdour@sh.itjust.works
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            8 months ago

            Sure but the point it is didn’t help, likewise gambling is illegal in a lot of places and those places tend to have more of a problem with it because addicts can’t get help.

            Treating game addiction generally involves people learning to recognize and respond to behavior cycles, just like with other addictions. We should take these things seriously and teach kids how to recognize and escape manipulative cycles, a lesson which would be useful their whole life in every walk of life.

            • haui@lemmy.giftedmc.com
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              8 months ago

              I agree that it is important that addicts need help. But having unrestricted gambling is not that. Its why even in countries that allow gambling, it is highly restricted. Were moving in a circle now. Maybe we need to agree to disagree here.

              • VirtualOdour@sh.itjust.works
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                8 months ago

                That is a good point, I guess I might accept there should be carefully considered regulation in certain well defined situations - I already agree money or brought currencies shouldn’t be allowed which will limit real world damage but I don’t really see where it is needed beyond this.

    • MeetInPotatoes
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      8 months ago

      You’re intentionally dumbing down the topic to make your point sound better. You’re simply describing the binary, whether addiction could be present or not. There are so many more obvious factors to consider. Addiction rate of users, personal and social impacts of that addiction, intensity of addictive behaviors, frequency of use in addicts, target demographic, marketing etc.

      There’s a reason gambling has a minimum age requirement, and loot boxes are a way around that to make money by letting children gamble.

      • VirtualOdour@sh.itjust.works
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        8 months ago

        You do have a valid point there tbh, certain mechanics should be forbidden from being linked to real or purchasable money but I don’t really think they should be forbidden in general.

        My argument for this is it’s too wide ranging and will limit positive elements in game design. I think it’s also important for people to be able to practice emotional response and regulation to such stimulus, if we don’t then advertisers and manipulators will walk all over us.

        • MeetInPotatoes
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          8 months ago

          I agree with this, but we give them till the age of 21 to practice and develop those skills. The entire argument is not letting gaming companies introduce gambling to kids before their brains have fully developed.