• conciselyverbose@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    8 months ago

    You claiming it didn’t affect anything doesn’t make it reality.

    It’s fundamentally not possible for it not to change the design process of a game. Literally every game ever made with micro-transactions has been affected in one way or another, unless the first time the idea was discussed was after the game was shipped. “Just cosmetics” guarantees cosmetics that would have been earned with gameplay get taken away to be put behind a paywall, and all of the exploration and discovery involved in earning them is gone.

    All microtransactions make games worse, and all microtransactions are bad.

    • echo64@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      3
      ·
      8 months ago

      it’s the same system that was in the first game they just let idiots buy a thing to skip the mechanic. Unless you think this future implementation of micro transactions affected the past.

      • conciselyverbose@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        8 months ago

        It’s not the same system. It’s new code, built and tuned for the current version of the game. And it’s literally impossible for it not to be affected by the knowledge that microtransactions were going to exist.

        But let’s play make believe that it was theoretically possible for any microtransaction to not be actively malicious. Lying about it would still make everyone involved a bad person.

      • nac82@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        The first game had a built in eternal ferrystone when it saw most of its success.

        In no way is paying 3$ for every ferrystone except 5 the same as an eternal ferrystone.