Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

  • crbn@sh.itjust.worksOP
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    1 year ago

    Definitely agree, just wondering if it may be off-puting for some folks how are used to adventuring for that +1 sword. But I suppose wasted words and meaningless items would be worse for everyone.

    • jrs100000@lemmy.world
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      1 year ago

      Thats not a bad thing. Making an indie RPG is not the same as designing the next edition of D&D. Let a tiny percentage of your tiny potential market share have their minds blown by your game and youll achieve success far beyond what any heart breaker could ever hope for.