• stardust@lemmy.ca
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    10 months ago

    I don’t even trust that they will leave the servers up so people can play online so 40% off is still to high. Even 70%.

  • maniel
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    10 months ago

    Maybe I’m old but I’ll never buy a live service game, I mean I don’t like to play with people anyway, but there are multiple solo games with a bunch of MTX in the top of AAA price and they can shut down servers any time, and that’s stupid

    • theangryseal@lemmy.world
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      10 months ago

      I spent many years on World of Warcraft. I am a solo gamer too so it didn’t make much sense, but every now and then I’d bump into someone and we’d form a lasting memory.

      I met a college professor 30 years older than me and we became very close friends entirely by accident. Hell, as silly as it is I had a very deep love for her.

      She seen me jumping into a wall one evening (glitch in Stormwind) and she asked me what I was doing. I took her under the city and showed her my spot. I thought that was that, but a few nights later I was down there and she popped in and said, “I thought I might find you here.”

      For months I did nothing but sit under Stormwind and talk to her. She was one of the most incredible people I had ever met. We came from completely different worlds. I was an uneducated, white, hillbilly junkie. She was a very educated black college professor and activist who was in a totally different place in her life.

      In no other reality would we have connected like we did. She was legit my best friend in the whole world for a time. We went from text to ventrilo and in my mind, I don’t remember it as staring at a screen and talking through a microphone. I remember it like I was there. (Edit: I remember her actual face in my memories too, because we connected on social media and talked there as well. Crazy how memory works.)

      That alone made the service game worth it haha.

      We live in an interesting time. That’s for sure.

  • givesomefucks@lemmy.world
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    10 months ago

    Big budget triple-A games don’t typically see such steep discounts so soon after launch,

    Didn’t this just happen with WB last Batman game that didn’t have Batman in it?

    Like just a year or so ago?

  • Jrockwar@feddit.uk
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    10 months ago

    If they’re getting money through micro transactions they can charge absolutely precisely £0. I can’t be bothered paying for a game that isn’t complete.

    • Blackmist@feddit.uk
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      10 months ago

      I’m also not paying for a game that might be unplayable in a few months due to lack of players.

    • lorkano@lemmy.world
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      10 months ago

      Nowadays it’s $70 pricetag + paid battlepass + micro transactions + paid expansions. All this money yet every triple A game is getting shittier and shitter.

    • Wahots@pawb.social
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      10 months ago

      My rule of thumb is to avoid all F2Ps like the plague. If it’s free, you are the product. I learned that lesson the hard way when I was younger, and the F2P market was still in its infancy.

    • mosiacmango@lemm.ee
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      10 months ago

      Apprently the AAAA stood for “Ass All Actual Activities” as the game has basically nothing to do in it.

  • Waldowal@lemmy.world
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    10 months ago

    Here’s what’s great about “Live service”. In the old days, they had to make the original game great to get your money. Then, if they wanted more of your money, they had to release “expansion packs” and make them similarly great to convince you to give them more money. With “Live Service”, you’re giving them your money ahead of time, for nothing, and they can decide what scraps of shit they give you in return - such as a single new character being added after months of payments. /s

  • CMDR_Horn
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    10 months ago

    Not enough of a discount to care

  • Wahots@pawb.social
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    10 months ago

    Lethal company, Pacific Drive, Helldivers 2, balatro… so many good indie* games for $10 to $40 while these $70 games are burning in. All of them overwhelmingly positive too. Really makes you think about the games market and the ones who are actually taking risks and innovating.

    *Helldivers isn’t indie, but I also wouldn’t describe them as AAA either.

    • GoodEye8@lemm.ee
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      10 months ago

      Helldivers studio is about 100 people, they’re closer to indie than AAA.

    • SturgiesYrFase
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      10 months ago

      No, this is a sign they made a shit game, and are trying as hard as they can to break even.

      I suppose that one could make the argument about it being market difficulties, if one meant the difficulty that “AAA” devs have understanding that a shit game cannot just be pushed out the door and make literally all the money, when it is in fact absolute shit.

      • neo (he/him)@lemmy.comfysnug.space
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        10 months ago

        I didn’t mean to be that vague. And you’re right. I think part of the problem is that some studios have lost touch with what their customers want in even the broadest sense.

      • neo (he/him)@lemmy.comfysnug.space
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        10 months ago

        This game is hardly the only one being discounted heavily and early on in it’s life cycle, it’s just the most egregious example that I’m aware of.

          • imecth@fedia.io
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            10 months ago

            Diablo 4 got 40% off within a few months I find AAA games are increasingly starting with a high price point to capitalize on the hype and advertising campaign, and once that peters out they quickly reduce the price.

            • Deceptichum@sh.itjust.works
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              10 months ago

              Wasn’t Diablo 4 kinda trash as well? Just looking on steam and it’s rated mixed, with people complaining about the monetisation of the game.

              It’s a shame what Blizzard has become, because they used to make amazing games.