• jake_eric@lemmy.world
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    1 year ago

    It’s okay. I think it could have been named better.

    I understand their reasoning for not having a downside as part of the main mechanic, but at the least I would have expected more cards to add a downside. Like some powerful mythic with a really strong effect whenever the Ring tempts you, but when it temps you for the Xth time you lose the game, something like that.

  • haganbmj
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    1 year ago

    Not a fan of it being all upside. At a glance it doesn’t seem as annoying as Initiative, but that’s a low bar.

  • KaaliaNovokh@sh.itjust.works
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    1 year ago

    I plan on making the Lord of the Nazgul with a side of the Ring tempting my Wraiths. I think it will be a fun deck to play.

  • SlingerOGrady@lemmy.world
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    1 year ago

    I think the way it works is fine I just wish that when you were tempted you didn’t have to pick a different creature every time to become a ringbearer, moving the ring around is kind of a pain. You should be able to pay mana or pay 1-2 life to keep that creature as your ring bearer.

    • Ech@lemmy.world
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      1 year ago

      You don’t have to move it around, you just have to “choose a creature you control”. It can be the same creature every time.

      • SlingerOGrady@lemmy.world
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        1 year ago

        Oh, I just re-read it. That kinda sucks…even more of a flavor fail than I thought. I saw it as the ring tempting other creatures and them fighting over it. Dang that’s just, here’s a good aura essentially.

        • Ech@lemmy.world
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          1 year ago

          Yeah, pretty much. Was hoping for more from such an important mechanic to the setting.

    • Chemslayer@beehaw.org
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      1 year ago

      Good news: you don’t have to! Changing the creature is optional. It says so on the ring card, “choose a creature to become or remain the ring-bearer”

  • JakeBacon@lemm.ee
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    1 year ago

    The mechanic is very nice flavor-wise and fine as a mechanic but it doesn’t scratch any of my MTG itches. I’m a fan of combos and engines, and the mechanic does not lend itself well to that play style.

  • Ech@lemmy.world
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    1 year ago

    While I somewhat get the idea that the bearer being a removal magnet is the “downside”, I don’t think they really got there with the flavor of the mechanic much at all. Creatures die in the game - that’s just what happens. It’s not really anything special for a mechanic that’s supposed to be themed around something like this. It really would’ve been better served (again, flavor-wise) having more swingy highs and lows.

  • Sandra@idiomdrottning.org
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    1 year ago

    It doesn’t feel like the books or movies, and it’s hard to remember all the things that it does (and unlike dungeons, where you got one thing at a time, here you need to juggle everything). It’s weird that it’s an all-upside mechanic.

  • saxocat@possumpat.io
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    1 year ago

    “We made a new mechanic” - “New mechanic or venture into the dungeon?” -“Venture into the dungeon”

  • attemptX@lemmy.world
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    1 year ago

    I don’t like it. I find it hard to remember which abilities are granted to the ringbearer. It didn’t have much on an impact on the games I played at the prerelease.