While I somewhat get the idea that the bearer being a removal magnet is the “downside”, I don’t think they really got there with the flavor of the mechanic much at all. Creatures die in the game - that’s just what happens. It’s not really anything special for a mechanic that’s supposed to be themed around something like this. It really would’ve been better served (again, flavor-wise) having more swingy highs and lows.
While I somewhat get the idea that the bearer being a removal magnet is the “downside”, I don’t think they really got there with the flavor of the mechanic much at all. Creatures die in the game - that’s just what happens. It’s not really anything special for a mechanic that’s supposed to be themed around something like this. It really would’ve been better served (again, flavor-wise) having more swingy highs and lows.