I never owned one, but played plenty of my friends N64’s. The controller has three different handle positions, so you had to move your hand from one spot (for pressing directional buttons) to another spot to use the joystick.
I’m sure eventually you’d get used to it and not think twice about it. But it was definitely a unique controller design
The three-prong layout was certainly an idea someone had. Having an analog stick on a console controller was innovative at the time, but the implementation of putting it on its own grip so you had to choose between it and the D-pad didn’t go so well. There were games that used the D-pad, but most titles published for the system were the newfangled 3D games that were best played with the newfangled analog stick, so in practice most players held the right-hand 2/3rds of their controllers. There were a lot of games where having occasional access to the D pad would have been nice; imagine Majora’s Mask with the transformation masks and ocarina bound permanently to the D-pad so you wouldn’t have to keep menuing to replace C-button items, especially late in the game.
Sony very quickly studied what was right and what was wrong with Nintendo’s approach and they created the Dualshock, which was almost entirely perfect.
what made it a bad design?
The hard plastic analog stick gave you blisters if you played the first Mario Party too much. The wire had a great mouth feel.
I never owned one, but played plenty of my friends N64’s. The controller has three different handle positions, so you had to move your hand from one spot (for pressing directional buttons) to another spot to use the joystick.
I’m sure eventually you’d get used to it and not think twice about it. But it was definitely a unique controller design
Where there games that did this? From what I remember, you either used the analog stick and the z button or the d-pad with the Left shoulder button.
The idea behind the design was that you would use the stick OR the d-pad. Not both.
So you weren’t awkwardly switching how you held the controller all the time.
The three-prong layout was certainly an idea someone had. Having an analog stick on a console controller was innovative at the time, but the implementation of putting it on its own grip so you had to choose between it and the D-pad didn’t go so well. There were games that used the D-pad, but most titles published for the system were the newfangled 3D games that were best played with the newfangled analog stick, so in practice most players held the right-hand 2/3rds of their controllers. There were a lot of games where having occasional access to the D pad would have been nice; imagine Majora’s Mask with the transformation masks and ocarina bound permanently to the D-pad so you wouldn’t have to keep menuing to replace C-button items, especially late in the game.
Sony very quickly studied what was right and what was wrong with Nintendo’s approach and they created the Dualshock, which was almost entirely perfect.