- cross-posted to:
- linux@discuss.tchncs.de
- linux
- linux_gaming@lemmy.world
- programming
- cross-posted to:
- linux@discuss.tchncs.de
- linux
- linux_gaming@lemmy.world
- programming
Valve just keeps on delivering the open-source goodness!
maybe one day they will actually respect the gpl license. https://gitlab.com/evlaV/holo-PKGBUILD
Aren’t those all basically just standard ArchLinux packages? Are they modified in any way from their original PKGBUILD? Do those packages come with non public patches applied to them?
If they’re just plain Arch packages, I don’t see a problem with the implied need to go get them from Arch. Sure it would be nicer if you could just use their build system, but if you want the source for the bash binary they ship and it’s the same unmodified upstream bash sources.
Can you point to a specific problematic package or component/binary/script that the GPL requires to be public that is not?
Who would have thought 10 years ago that one of the biggest contributors to the Linux ecosystem and currently a significant driving force for adoption would come from the gaming industry.
Is this sarcasm? I’m not sure, because there is this guy that said “Valve will save the Linux Desktop” about 10 years ago.
Yaaaay!
What does it do?
it lets you do cool stuff with audio in your game.
It being open source means you don’t have to build entire separate games for non-PC platforms (since you can bring the Valve tool to other consoles).Yaaaay!
But also fuck other consoles.
They have their place
Linux is finally on track to decent adoption with all of these developments.
If microshit keeps botching windows and creeping out its user base, it might actually be the main OS one day. FOSS4plebs
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