• slimerancher@lemmy.world
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    2 years ago

    Diablo 3 was following Diablo 2, so there were very high expectations before that.

    Diablo IV, has a shown a good amount, and has mostly very positive reviews. It’s return to the dark and gritty world of Diablo II. There have been couple of demos, and the game looks and plays great, and most diablo fans are very excited.

    One issue the game has, is that it’s more of a live service game, so one world, shared by lots of players.

    BTW I haven’t seen the after-release reviews by normal people, but it has gotten very good rating.

    • VM@mastodon.social
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      2 years ago

      @slimerancher @Magusbear

      I think the live service aspect is a bit played up though. You can play the game almost entirely solo, and it seems as though the ‘peristent world’ is more of a mirage than anything else.

      Not a big fan of a BP and cash shop in a $70 game though, which is why I haven’t purchased.

      • CalcProgrammer1
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        2 years ago

        If it’s anything like the absolute ass that is Overwatch 2’s monetization scheme I absolutely will not buy it. I enjoyed Diablo 3 but putting pay to win FOMO bullshit in a paid game, let alone a paid game that they then turned into a free game, is absolutely unacceptable. Battle pass needs to die off, but it won’t unless people vote with their wallets.

      • Magusbear
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        2 years ago

        Is it the same type of cash shop they tried in Diablo 3 at first or something else?

        • VM@mastodon.social
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          2 years ago

          @Magusbear No, it’s the ‘standard’ cash shop that’s in every game now - overpriced cosmetic bundles.

          Super disappointed by it. I get that it’s just cosmetic, but it feels really scummy to have purchasable cosmetics in a $70 game. Just makes me feel as though that content got ripped out of the base game to be sold.

            • VM@mastodon.social
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              2 years ago

              @Magusbear Agreed. It’s really sad that the whole ‘Pay Us to Look Cool™’ thing has become the standard over the last few years.

              Call me old fashioned, but I would vastly prefer the older model of selling full-priced DLC expansions every year or two. At least then it didn’t feel like development time was wasted on feeding a cash shop.

              • Magusbear
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                2 years ago

                I’m right with you. I’m a huge fan of the whole souls (games) fashion thing and usually prefer cool armour over stat bonuses (if the game doesn’t become impossibly hard because of it).

                Yes, content DLCs are my preference as well. I can understand cosmetic shops in free to play games though. I don’t necessarily like them, but they at least make sense to me, but not in full priced games.