• BmeBenji@lemm.ee
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    10 months ago

    If it’s anything like Red Faction Guerilla, then fuck yeah.

    But if it’s being published by Microsoft, then fuck no

    • .:\dGh/:.
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      10 months ago

      I think it will depend on what Microsoft promises to the team. Eventually the funding needs to como from someone, and seems that Game Pass is great for games that can’t drive by selling copies alone or are not Baldur’s Gate III level of quality.

      • BmeBenji@lemm.ee
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        10 months ago

        Yeah that’s fair. But with how they’ve managed other “first party” titles I do not trust their policies.

        I’m most curious to see how Senua’s Saga comes how since it should be a single player-only game that won’t fit into the monetization scheme Microsoft seems to like most

        • ampersandrew@kbin.social
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          10 months ago

          Which monetization scheme is that? It’s not like Starfield, Hi-Fi Rush, or Psychonauts 2 had microtransactions, and those are just some of the games that actually had time to cook after Microsoft bought them. For how they’ve managed Halo and Gears, I don’t believe microtransactions made their way into the campaigns, unlike an Assassin’s Creed. I’m not sure I see the association here.

          • Feydaikin@beehaw.org
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            10 months ago

            Personally, I’d say anything on PC that goes Storefront Exclusive or require a Subscription to play is an automatic “no go.”

            And MS leans quite a bit on both of those concepts.

            But alas, the rest of the world seems to be of a differente mind. So eventually everything not indie will likely go down that road.

              • Feydaikin@beehaw.org
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                10 months ago

                Both yes and no. Epic hasn’t gotten anything out of their attempt. Xbox is another matter, they are still trying. It was more or less the point of buying all those developer studios. They are just not rushing it. But yeah, the plan is to get the Game Pass concept to a certain point of normalization. Which they’re quite close to achieving.

                • ampersandrew@kbin.social
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                  10 months ago

                  By every metric we know of, they’re very far from achieving it. Even with some of the largest companies by market cap now in their ownership, they’re still nowhere close to owning the breadth of games that get made. Palworld still sold more copies on Steam than there were Game Pass subscribers who tried the game out as part of their subscription. Growth for Game Pass has slowed dramatically to something in the ballpark of a plateau, and subscription services for games only accounted for 10% of spending. This was two weeks ago that Matt Piscatella of Circana said that the idea that subscription services would take over gaming is unsupported by the data.